The Long Tomorrow — The Outer Worlds Walkthrough
"The Long Tomorrow" is a side quest in The Outer Worlds that delves into the personal struggles of a resident of Emerald Vale. This quest often involves investigation, persuasion, and potentially combat, offering a glimpse into the lives of ordinary citizens in the Halcyon colony and rewarding players with experience and valuable items.
"The Long Tomorrow" is a side quest found in Emerald Vale, typically initiated by speaking with a specific NPC who is experiencing some form of distress or has a problem that requires the player's intervention. The quest often revolves around a personal issue, such as a missing person, a stolen item, or a dispute that needs resolving. It's a good example of the smaller, character-driven stories that populate The Outer Worlds, offering a break from the main narrative and providing opportunities to earn reputation and loot.
Quest Giver and Location:
The quest giver is usually found within the main settlement of Emerald Vale, often near the town center or in a residential area. Keep an eye out for NPCs with quest markers above their heads. For instance, you might find a distressed individual near the main plaza or within one of the smaller buildings. The specific NPC and their exact location can sometimes vary slightly based on your progression or previous choices, but they are always in the Emerald Vale area.
Quest Objectives:
The objectives for "The Long Tomorrow" are typically straightforward but require careful attention. They might include:
- Investigate a problem: This could involve speaking to multiple people, examining the environment for clues, or using your skills (like Persuade or Lie) to extract information.
- Retrieve an item: You might be tasked with finding a lost object, a stolen artifact, or a crucial piece of evidence. This often leads you to a specific location, potentially guarded by enemies.
- Confront an individual: You may need to speak with someone who is causing trouble, persuade them to change their ways, or even engage them in combat if diplomacy fails.
- Deliver a message or item: Once you've completed the primary objective, you'll usually need to return to the quest giver or another desated NPC.
Example Scenario:
Let's imagine a scenario where "The Long Tomorrow" involves a resident whose prized possession has been stolen. You'd first speak to the distraught owner, who provides details about the item and any potential suspects. Your investigation might lead you to a local merchant who saw something suspicious, or perhaps to a small group of scavengers who frequent the outskirts of town. You might need to use your Persuade skill to get information from a reluctant witness, or your Sneak skill to infiltrate a small bandit camp and retrieve the stolen item without a fight. If persuasion fails, you might have to engage in combat with the thieves.
Skills and Choices:
This quest is an excellent opportunity to utilize your character's skills. High Persuade, Lie, or Intimidate can often resolve situations peacefully, saving you ammunition and potential negative reputation. Conversely, skills like Sneak or Lockpicking might be necessary to access certain areas or retrieve items discreetly. Combat skills are, of course, always an option if diplomacy breaks down.
Rewards:
Completing "The Long Tomorrow" typically rewards you with experience points (XP), Bits (the in-game currency), and often a piece of gear or a consumable item. You might also gain or lose reputation with certain factions or individuals, depending on how you handled the quest.
Tips for Completion:
- Always speak to the quest giver thoroughly to understand the situation.
- Examine your surroundings carefully for clues.
- Consider your dialogue options and skill checks carefully.
- Be prepared for potential combat, even if the quest seems peaceful.