The Outer Worlds
The Outer Worlds

Act 1: The Awakening

Start your Outer Worlds adventure with Act 1: The Awakening. Learn core mechanics, meet companions, and face your first major choices on Terra 2.

·Multi-source verified (76/76)

Act 1: The Awakening

Begin your journey in The Outer Worlds with 'The Awakening,' Act 1's introductory quest. This mission sets the stage for your grand adventure, introducing you to the core mechanics, your ship, and the dire situation facing the Halcyon colony.

Act 1 of The Outer Worlds, titled 'The Awakening,' serves as the crucial introduction to the game's world, mechanics, and overarching narrative. This initial questline is where you, the player, are awakened from cryosleep and thrust into the chaotic reality of the Halcyon colony, a corporate-controlled frontier struggling under the weight of its own exploitation.

The Starting Point: The Unreliable

The quest begins aboard your ship, the Unreliable, a rather dilapidated vessel that becomes your mobile base of operations. You'll awaken in a cryo-pod, disoriented and with no memory of how you got there. The first few steps involve getting your bearings, learning basic movement and interaction controls, and understanding your immediate surroundings. You'll likely be guided by a mysterious voice or an automated system.

Meeting Your First Companions:

As you explore the Unreliable, you'll encounter other individuals who have also been awakened or are already aboard. These encounters often introduce you to your first potential companions, such as Parvati, a loyal engineer, or Felix, a disgruntled security officer. Interacting with them will begin to build your party and introduce the concept of companion loyalty and their unique skills.

The First Objective: Reaching Ground

Your primary goal in the early stages of 'The Awakening' is to reach the surface of the planet you're orbiting, typically Terra 2. This involves repairing or stabilizing the Unreliable, which often requires scavenging for specific parts or completing minor tasks within the ship. This phase is desed to teach you about resource gathering, basic crafting, and the importance of your ship's systems.

Introduction to Combat:

Upon landing on Terra 2, you'll inevitably encounter hostile elements. This could be mutated wildlife, rogue security bots, or desperate scavengers. Your first combat encounters will introduce you to the game's combat system, including shooting mechanics, melee attacks, and the use of TTD (Tactical Time Dilation). Learning to manage your health, ammo, and TTD meter is vital from the outset.

The First Major Decision: The Hope Incident

A sificant event in Act 1 is the 'Hope' incident. You'll learn about a colony ship, the Hope, that was sent to Halcyon decades ago and has seemingly vanished. Your mission becomes intertwined with uncovering the fate of the Hope and its colonists. This often involves traveling to the town of Edgewater and interacting with its inhabitants, including the Superintendent. Here, you'll face your first major moral dilemma: whether to side with the desperate colonists seeking a new life or with the corporate interests that prioritize control and resource extraction.

Key Locations in Act 1:

  • The Unreliable: Your ship and mobile base.
  • Terra 2 Surface: The initial landing zone, featuring wilderness and early settlements.
  • Edgewater: A struggling settlement on Terra 2, central to the 'Hope' incident narrative.
  • Sublight and the Botanical Gardens: Areas that may be explored to gather resources or information related to the Hope.

Skills and Attributes Introduced:

During Act 1, you'll have opportunities to level up and allocate points to your Attributes and Skills. This is your chance to begin shaping your character's specialization, whether it's combat, dialogue, or technical proficiency. The game will subtly guide you towards understanding how these choices impact gameplay.

The End of Act 1: Setting the Stage

Act 1 concludes with you making a sificant decision regarding the fate of Edgewater and the colonists from the Hope. This choice will have repercussions for the rest of the game and will set you on a path to explore other planets and factions within the Halcyon colony. You'll typically leave Terra 2 aboard the Unreliable, ready to tackle the larger conflicts brewing in the system.

Quest Name Act Primary Objective Key Locations
The Awakening Act 1 Awaken from cryosleep, reach Terra 2, investigate the Hope The Unreliable, Terra 2 Surface, Edgewater