Tom Clancy's Splinter Cell: Chaos Theory
Tom Clancy's Splinter Cell: Chaos Theory

Ammunition Types

Analyze ammunition types for Tom Clancy's Splinter Cell: Chaos Theory. Learn the uses of Sticky Shocker, Gas Grenades, and Ring Airfoil Rounds for non-lethal st.

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Standard Rounds

Lethal ammunition for the SC-20K and SC Pistol. Use sparingly in stealth missions, primarily for disabling equipment or in unavoidable combat scenarios. High damage, but generates noise.

Ammunition Types - Tom Clancy's Splinter Cell: Chaos Theory screenshot
Ammunition Types

Sticky Shocker

A non-lethal projectile for the SC-20K. Fires an electrical charge that temporarily incapacitates enemies. Excellent for silent takedowns from a distance without killing. Can also disable some electronics.

Gas Grenade

Fired from the SC-20K, this grenade releases a cloud of incapacitating gas. Effective against multiple enemies in a confined space. Non-lethal, but can alert nearby guards if they see the cloud.

Ring Airfoil Round

A non-lethal, blunt projectile for the SC-20K. Knocks out enemies with a direct hit to the head or body. Useful for silent takedowns when a sticky shocker isn't available or for breaking glass quietly.

Sticky Camera

Fired from the SC-20K, this camera sticks to surfaces and provides remote surveillance. It can also emit a gas cloud to incapacitate enemies or create a noise to distract them. Invaluable for scouting ahead.