Armor provides crucial protection against various damage types. There are several categories of armor: Leather (light, low physical resist, good for mages), Studded Leather (medium, balanced resists), Ringmail (medium, good physical resist), Platemail (heavy, high physical resist, often with spellcasting penalties), and Bone Armor (unique resists, often from Necromancy). Each piece of armor has physical, fire, cold, poison, and energy resistance values. Additionally, armor can have magical properties like 'Lower Reagent Cost,' 'Faster Casting,' 'Defense Chance Increase,' and 'Hit Point Increase.' Mages often prioritize lower physical resist armor with casting bonuses, while warriors seek high physical resist. Balancing resistances is key to surviving diverse threats. Always consider the total resistance values of your entire armor set.
