Item Tables
Welcome, Overlords! This section is your definitive guide to the myriad of items scattered across Fevrith. Understanding where to find crucial gear, consumables, and unique artifacts can drastically turn the tide of battle and optimize your units. We'll break down key items by type, providing exact locations and strategic advice for their acquisition and use.
Consumables: Healing & Buffs
Consumables are your bread and butter for sustained campaigns and clutch moments. Always keep a healthy stock!
- Healing Potions:
- Minor Healing Potion: Restores a small amount of HP.
- Location: Common drop from early-game enemies (e.g., Bandits, Goblins in Cornia). Can be purchased from most early-game towns like Oakhaven Town for 50G.
- Strategy: Essential for keeping your frontline units topped off during skirmishes. Don't be shy about using them; they're cheap and plentiful.
- Healing Potion: Restores a moderate amount of HP.
- Location: Found in chests in mid-game regions (e.g., Drakenhold ruins, Elheim forests). Purchasable from larger towns such as Gran Corrine for 150G.
- Strategy: Ideal for recovering from significant damage, especially for squishier backline units or during boss encounters.
- Greater Healing Potion: Restores a large amount of HP.
- Location: Rare drops from elite enemies and guaranteed in late-game treasure chests (e.g., Bastorias fortresses, Albion catacombs). Available for purchase in the capital cities of each liberated region for 400G.
- Strategy: Reserve these for your most critical units or dire situations. They can save a unit from being routed and prevent costly retries.
- Minor Healing Potion: Restores a small amount of HP.
- Stamina Draught: Restores a unit's stamina.
- Location: Occasionally found in supply caches during longer missions. Can be bought from most general stores after liberating a region for 100G.
- Strategy: Crucial for units with high stamina costs or for extending the duration of powerful abilities in prolonged battles. Keep a few on hand for your main combat units.
Equipment: Weapons & Armor
Proper equipment can dramatically alter a unit's effectiveness. Prioritize gear that complements your unit's strengths or mitigates their weaknesses.
- Swords:
- Iron Sword: Basic sword, grants +5 Physical Attack.
- Location: Starting equipment for many Swordfighter classes. Can be bought from any armory for 80G.
- Strategy: A foundational weapon. Upgrade quickly when better options become available.
- Steel Sword: Improved sword, grants +10 Physical Attack.
- Location: Found in chests in Cornia's northern territories or as a drop from advanced Cornia Knights. Purchasable in fortified towns like Nordheim for 250G.
- Strategy: A solid mid-game upgrade for your sword-wielding units.
- Blade of the Valiant: Legendary sword, grants +20 Physical Attack and +5 Initiative.
- Location: Unique Item. Obtained by completing the "Trial of the Valiant" side quest in the Elheim region, located in the hidden shrine north of the Elheim capital.
- Strategy: Best-in-slot for many physical attackers. Equip this on your primary damage dealer to ensure they strike hard and fast.
- Iron Sword: Basic sword, grants +5 Physical Attack.
- Shields:
- Wooden Shield: Basic shield, grants +5 Physical Defense.
- Location: Starting equipment for many Shieldbearer classes. Available in early-game armories for 60G.
- Strategy: Essential for your defensive units. Upgrade to metal shields as soon as possible.
- Knight's Shield: Sturdy shield, grants +10 Physical Defense and +3 Guard Rate.
- Location: Found in Drakenhold fortresses or as a reward for completing certain Drakenhold liberation quests. Purchasable in Drakenhold's larger cities for 300G.
- Strategy: Significantly boosts the survivability of your tanks. Pair with units that have high HP and defensive skills.
- Wooden Shield: Basic shield, grants +5 Physical Defense.
Accessories: Unique Effects
Accessories provide crucial passive bonuses that can define a unit's role or enhance their abilities.
- Tome of Wisdom: Grants +5 Magic Attack.
- Location: Found in hidden libraries within Elheim or as a rare drop from Fevrithian Mages. Can be purchased from specialized vendors in Elheim's arcane districts for 350G.
- Strategy: A must-have for any magic-focused unit, especially early on. Prioritize equipping this on your casters to maximize their damage output.
- Amulet of Swiftness: Grants +10 Initiative.
- Location: Reward for completing timed challenges or found in chests in regions known for agile enemies (e.g., Albion's forests). Occasionally sold by traveling merchants for 200G.
- Strategy: Excellent for units that need to act first, such as debuffers, healers, or critical damage dealers, ensuring they can apply their effects before the enemy.
Key Items: Quest & Progression
These items are often unique and tied to specific quests or unlocking new areas/features.
- Cornia Royal Sigil: Proof of your lineage and authority in Cornia.
- Location: Acquired automatically during the main story quest "The Prince's Return" after liberating the first major Cornia city.
- Strategy: Required to interact with certain Cornia NPCs and progress the main narrative.
- Dragon's Eye Gem: A mystical gem said to hold ancient power.
- Location: Unique Item. Found deep within the Dragon's Maw dungeon in Drakenhold, guarded by a formidable Dragon Knight.
- Strategy: This item is crucial for unlocking the advanced Dragon Tamer class promotion for specific units. Do not sell!