Yakuza 0
Yakuza 0

Completion Metrics

Achieve 100% completion in Yakuza 0. This guide breaks down Completion List categories and offers strategies for mastery in Kamurocho and Sotenbori.

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Completion Metrics

Achieving 100% completion in Yakuza 0 is a monumental task, but incredibly rewarding. This section breaks down the various categories you'll need to conquer, offering strategies and key locations to streamline your journey to ultimate mastery. Remember, the Completion List is your best friend – check it frequently via the Pause Menu to track your progress.

Story Completion

This is the most straightforward category. Simply complete all 17 chapters of the main story. There are no missable story elements, so you can enjoy the narrative at your own pace. However, certain side content only unlocks after specific story chapters, so keep that in mind for efficiency.

Substory Completion

Yakuza 0 boasts a staggering number of substories – 100 for Kiryu and 60 for Majima. To complete this metric, you must finish every single one. Many substories have prerequisites, such as reaching a certain chapter, completing other substories, or having specific items. Here are some general tips:

  • Explore Thoroughly: Walk every street, enter every building. Many substories are triggered by simply approaching a specific area or NPC.
  • Listen to Conversations: Sometimes, overheard chatter can point you towards a substory trigger.
  • Check Your Map: Substories often appear as question marks on your map once they're available.
  • Character-Specific Substories: Remember that Kiryu and Majima have their own unique sets of substories. You'll need to switch between them to complete all of them.
  • "The Rich Man's Plaything" (Kiryu Substory #23): This substory, found near the Shichifuku Street Parking Lot, requires you to win a specific item from the UFO Catcher. It can be frustrating, so be prepared for multiple attempts.
  • "The Show Must Go On" (Majima Substory #34): Located in the Sotenbori Grand Cabaret, this substory involves managing a hostess. Pay attention to her requests and moods for successful completion.

Minigame Completion

This category demands proficiency in all of Yakuza 0's diverse minigames. Each minigame has specific objectives, usually involving reaching a certain score, winning a specific number of times, or collecting all associated items. Here's a breakdown of some key ones:

  • Batting Center (Yoshida Batting Center, Kamurocho):
    • Objective: Hit a certain number of home runs in each course (Easy, Normal, Hard).
    • Strategy: Practice timing. The "Miracle Batting Gloves" accessory (found in a locker or rewarded from a substory) can make this easier.
  • Bowling (Mach Bowl, Kamurocho):
    • Objective: Achieve a score of 200 or higher, and get a Turkey (three strikes in a row).
    • Strategy: Aim for the 1-3 pocket (right-handed) or 1-2 pocket (left-handed) with a slight curve. Practice makes perfect.
  • Darts (Vincent, Kamurocho & Stardust, Sotenbori):
    • Objective: Win all game types (301, 501, Cricket) against all opponents.
    • Strategy: The "Expert Darts" (purchased from Ebisu Pawn) significantly improve accuracy. Aim for triple 20s in 301/501 and triple 19s/20s in Cricket.
  • Mahjong (Orchid Palace Mahjong, Kamurocho & Riichi Towers, Sotenbori):
    • Objective: Win a certain number of games and achieve specific hands (e.g., Riichi Ippatsu, Full Straight).
    • Strategy: This is arguably the most challenging minigame. If you're unfamiliar with Mahjong, consider watching tutorials or using a guide specifically for Mahjong strategies. The "Peerless Tile" (found in a locker) can be used once per game to guarantee a winning hand.
  • Shogi (Shogi Parlor, Kamurocho & Sotenbori):
    • Objective: Win a certain number of games against various opponents.
    • Strategy: Similar to Mahjong, Shogi has a steep learning curve. There are "Shogi Cheat Items" (e.g., "Shogi Pal") that can be purchased from various stores (e.g., Don Quijote) or found in lockers, which will show you optimal moves.
  • Casino Games (Dragon & Tiger, Kamurocho & Gambling Hall, Sotenbori):
    • Objective: Win a certain amount of chips/tags in each game (Blackjack, Poker, Roulette, Baccarat, Koi-Koi, Oicho-Kabu).
    • Strategy: Save scumming is your friend here. Save before playing, and reload if you lose too much. For Koi-Koi and Oicho-Kabu, understanding the rules is crucial.
  • Pocket Circuit (Pocket Circuit Stadium, Kamurocho):
    • Objective: Win all races and collect all Pocket Circuit parts.
    • Strategy: This requires careful tuning of your car. Experiment with different frames, motors, tires, and gears. Consult a dedicated Pocket Circuit guide for optimal builds for each race.
  • Disco (Maharaja, Kamurocho & Sotenbori):
    • Objective: Achieve a certain score and defeat all opponents.
    • Strategy: Practice the rhythm game. The "Disco King" and "Disco Queen" accessories (rewarded from substories) can make it easier.
  • Karaoke (Karaoke Kan, Kamurocho & Sotenbori):
    • Objective: Achieve a certain score on all songs.
    • Strategy: This is a rhythm game. Pay attention to the button prompts and timing.
  • Telephone Club (Telephone Club, Kamurocho):
    • Objective: Successfully pick all the girls.
    • Strategy: This is a quick-time event (QTE) minigame. Pay close attention to the prompts and be quick.
  • UFO Catcher (Club SEGA, Kamurocho & Sotenbori):
    • Objective: Win all prizes.
    • Strategy: This can be frustrating. Aim for the center of the prize. Some prizes are harder to get than others.

Business Completion (Real Estate Royale & Cabaret Club Czar)

Both Kiryu's Real Estate Royale and Majima's Cabaret Club Czar are extensive side activities that are crucial for completion. You must complete both storylines and defeat all rivals.

  • Real Estate Royale (Kiryu):
    • Objective: Conquer all five districts and defeat the Five Billionaires.
    • Strategy: Invest in properties, hire strong security and managers, and manage your income. Prioritize properties in each district to challenge the respective billionaire.
  • Cabaret Club Czar (Majima):
    • Objective: Conquer all five districts and defeat the Five Kings of the Night.
    • Strategy: Recruit and train hostesses, manage their moods and stress, and optimize their outfits. Focus on building up your club's reputation in each district to challenge the Kings.

Completion List (Other)

Beyond the major categories, the Completion List tracks numerous smaller achievements. These include:

  • Food & Drink: Eat every item at every restaurant and bar. try every dish on the menu.
  • Weapons & Gear: Acquire all weapons, armor, and accessories. This includes purchasing from shops, crafting at the Dragon & Tiger, and finding them in lockers or as substory rewards.
  • Heat Actions: Perform every unique Heat Action. Experiment with different weapons, environmental objects, and enemy states.
  • Encounters: Defeat all "Mr. Shakedown" encounters and other unique street bosses.
  • Locker Keys: Find all 100 locker keys in both Kamurocho and Sotenbori. These are often hidden in plain sight or require careful exploration. Consult a locker key guide for specific locations.
  • Training: Complete all training sessions with each master (e.g., Bacchus, Miss Tatsu, Fei Hu, Komeki).

Remember that some completion items, especially those related to collecting all items or performing all Heat Actions, may require multiple playthroughs or extensive grinding. Good luck, and enjoy your journey to 100% completion in Yakuza 0!