Big Kamek is the boss of World 2. He's a giant version of the mischievous Magikoopa, and he'll use his magic to attack you.

Phase 1: Magic Projectiles
- Attack: Big Kamek will fly around the arena, shooting magic projectiles at Yoshi. These projectiles can turn platforms into enemies or create hazards.
- Strategy: Kamek is vulnerable when he's flying low. Swallow the smaller Kamek enemies he summons to get yarn balls. When Big Kamek swoops down, throw a yarn ball at him.
- Avoid Hazards: Pay attention to where his magic hits, as it can create temporary obstacles or enemies.
Phase 2: Ground Pound & Summoning
- Attack: After taking a few hits, Big Kamek will start performing ground pounds, similar to Big Montgomery, creating shockwaves. He'll also summon more smaller Kamek enemies.
- Strategy: Jump over the shockwaves. Continue to swallow the smaller Kamek enemies for yarn balls. When Big Kamek is stunned after a ground pound, hit him with a yarn ball.
General Tips:
- Prioritize Yarn: Always ensure you have yarn balls. The smaller Kamek enemies are your primary source.
- Stay Mobile: Kamek's attacks can be unpredictable, so keep moving to avoid his magic and ground pounds.
- Wonder Wools: Collectibles are usually awarded upon his defeat.
Hit Big Kamek a total of 3 times to defeat him. His magic attacks add a layer of complexity compared to the first boss.