Big Kamek returns as the boss of World 3, but this time the arena is affected by strong wind currents, adding a new challenge to the fight.

Phase 1: Wind-Affected Magic
- Attack: Big Kamek will fly around, shooting magic projectiles. The wind will affect the trajectory of these projectiles, making them harder to dodge. He'll also summon smaller Kamek enemies.
- Strategy: Use the wind to your advantage or fight against it to position yourself. Swallow smaller Kamek enemies for yarn balls. When Big Kamek swoops down, throw a yarn ball at him, accounting for the wind's effect on your throw.
Phase 2: Wind-Enhanced Ground Pound
- Attack: After taking damage, Big Kamek will perform ground pounds. The shockwaves will be wider or faster due to the wind. He'll also summon more enemies.
- Strategy: Time your jumps carefully to avoid the wind-enhanced shockwaves. Continue to hit him with yarn balls when he's stunned after a ground pound.
General Tips:
- Wind Awareness: Always be aware of the wind direction and strength. It affects both Yoshi's movement and your yarn ball throws.
- Power Badges: Consider using 'Flutter Jump Longer' to better navigate the windy arena, or 'Infinite Yarn Balls' to focus solely on aiming.
- Wonder Wools: Collectibles are awarded upon his defeat.
Defeat Big Kamek by hitting him 3 times. The wind adds a significant challenge, requiring more precise movement and aiming.