Zelda II: The Adventure of Link
Zelda II: The Adventure of Link

Full Walkthrough (Chronological)

Navigate Zelda II: The Adventure of Link with this step-by-step guide covering the Great Palace and every town. Master combat and find all items.

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Full Walkthrough (Chronological)

Welcome, brave hero, to the most comprehensive chronological walkthrough for Zelda II: The Adventure of Link! This guide will lead you step-by-step through every challenge, reveal every secret, and ensure you emerge victorious against the forces of evil. Prepare for a journey filled with perilous encounters, cryptic clues, and the satisfaction of mastering one of Hyrule's most challenging adventures.

I. The Awakening and the First Quest

A. The North Castle and Princess Zelda

  • Your adventure begins in the North Castle. Link awakens to find Princess Zelda in a magical slumber.
  • Speak with Impa, who will explain the prophecy and your destiny. You are tasked with finding the Triforce of Courage to awaken Zelda.
  • After speaking with Impa, exit the North Castle to the south. There are no items or spells to find within the North Castle itself.

B. Rauru Town and Initial Preparations

From the North Castle, head directly south on the overworld map. You will soon encounter Rauru Town.

  • Explore Rauru Town:
    • Enter houses and speak to villagers. Some may offer cryptic advice.
    • Locate the old woman who will offer to restore your magic points for free. Remember her location!
    • Find the wise man in one of the houses. He will teach you the Shield Spell. This spell is invaluable for deflecting projectiles and reducing damage. Ensure you have enough Magic Points to cast it.
  • Grinding for Experience: Before proceeding, it's highly recommended to spend some time on the overworld map around Rauru Town. Engage in battles with the weaker enemies (like Bots and Octoroks) to gain experience points. Prioritize leveling up your Attack and Magic stats first.

C. Ruto Town and the Jump Spell

After acquiring the Shield spell, continue your journey to Ruto Town to learn a crucial movement spell.

  • Locating Ruto Town: From Rauru Town, head west across the bridge. Continue west until you reach Ruto Town.
  • Learning the Jump Spell:
    • In Ruto Town, find the wise man in one of the houses. He will teach you the Jump Spell. This spell is crucial for navigating obstacles, reaching hidden areas, and improving your combat mobility. Ensure you have enough Magic Points to cast it.

D. Parapa Desert and Parapa Palace

With the Shield and Jump spells in hand, you are now ready to face your first palace.

  • Locating Parapa Desert: Head east from Ruto Town, past Rauru Town, and continue east. You will enter the Parapa Desert region.
  • Entering Parapa Palace: Navigate through the desert. The entrance to Parapa Palace is located in the eastern part of the desert, identifiable by its distinct palace structure.

E. Parapa Palace: The First Dungeon

Parapa Palace is your first true test. Be prepared for new enemy types and environmental hazards.

Key Items to Find:

  • Candle: Essential for illuminating dark areas within the palace.
  • Small Key: Used to open a single locked door within the palace. (Note: The "Magic Key" is a late-game item that opens all doors, not found here.)

Navigation and Strategy:

  1. Entrance and Initial Rooms:
    • Upon entering, proceed right. You'll encounter your first enemies like Moblins and Stalfos. Practice your combat skills.
    • Continue right through the initial side-scrolling sections.
  2. Acquiring the Candle:
    • In one of the early side-scrolling rooms (often the second or third), you will find the Candle in a treasure chest. This item is crucial as it illuminates all dark rooms in the palace, making navigation much easier. Without it, you'll be stumbling in the dark.
  3. Finding the Small Key:
    • After acquiring the Candle, continue exploring. You'll need to navigate through a mix of side-scrolling and overhead rooms.
    • The Small Key is typically found in a chest in one of the overhead rooms, often guarded by enemies or requiring a specific path. Look for pathways that lead to isolated rooms.
  4. Reaching the Mini-Boss:
    • Use the Small Key to open the locked door blocking your path.
    • Continue through the palace, utilizing your Jump Spell to clear pits and reach higher platforms. Be wary of lava pits and flying enemies like Bateye.
    • You will eventually reach a large room that serves as the arena for the mini-boss.

Mini-Boss Strategy: Gohma

You will encounter a large, one-eyed spider-like creature called Gohma.

  • Strategy: Gohma moves left and right, occasionally stopping to open its eye and fire a projectile. Its weakness is its eye.
    • Wait for its eye to open, then strike it with your sword.
    • The Downward Thrust attack (jump and press down + attack) is very effective if you can time it as you fall onto its open eye.
    • Alternatively, a well-timed regular sword swing will also work.
    • Be careful of its projectiles, which can be blocked with your Shield Spell or your shield.
    • It usually takes 3-5 hits to defeat Gohma.
  • Reward: Defeating Gohma will often open a path forward or drop a valuable item like a Magic Jar.

Boss Battle: Horsehead

After defeating Gohma, continue through the palace until you reach the final boss chamber. The boss of Parapa Palace is Horsehead, a formidable knight.

  • Strategy: Horsehead attacks with a large axe and can summon two Moblins to assist him.
    • Phase 1: Moblins: Horsehead will initially summon two Moblins. Defeat these quickly to focus on Horsehead.
    • Phase 2: Horsehead: Horsehead's weakness is his head. He moves back and forth, swinging his axe.
      • Upward Thrust: The most effective strategy is to jump and perform an Upward Thrust (jump and press up + attack) to hit his head when he is close.
      • Jump Spell Advantage: If you have enough magic, casting the Jump Spell will increase your jump height, making it significantly easier to land upward thrusts on his head.
      • Dodge and Block: Dodge his axe swings by jumping over them or ducking. Use your shield to block his projectiles.
      • Patience: Don't rush. Wait for openings when his head is vulnerable.
  • Reward: After defeating Horsehead, you will claim the first Crystal. This is one of six crystals needed to unlock the path to the Great Palace and awaken Princess Zelda.
  • Exiting the Palace: A new path will open, allowing you to exit Parapa Palace back to the overworld.