Age of Mythology: Retold
Age of Mythology: Retold

Custom Game Settings & Rules

Age of Mythology: Retold custom game settings guide. Tailor your skirmishes, scenarios, or building sessions by navigating all available options.

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Custom Game Settings & Rules

Diving into custom game settings in Age of Mythology: Retold allows you to tailor your gameplay experience, whether you're looking for a quick skirmish, a challenging scenario, or a relaxed building session. This detailed guide will walk you through the various options available, helping you craft the perfect match.

Accessing Custom Game Settings

To begin customizing your game, follow these steps:

  1. From the Main Menu, select "Multiplayer" or "Single Player Skirmish".
  2. Choose "Create Game".
  3. On the game setup screen, locate and click the "Game Settings" tab, usually positioned near the top-center of the interface.
  4. For more advanced options, click the "Rules" tab, often found adjacent to the "Game Settings" tab.

Game Settings Tab: Core Customization

This tab provides fundamental adjustments to the game's environment and initial conditions.

  • Map Type:
    • Random Map: Generates a new map with each game, offering varied terrain and resource distribution.
    • Specific Map: Allows you to select from a pre-defined list of maps (e.g., Anatolia, Midgard, Savannah). Useful for practicing specific strategies or competitive play.
    • Custom Map: If you've created or downloaded custom maps, they will appear here.
  • Map Size: Determines the overall scale of the battlefield. Options typically include Tiny, Small, Medium, Large, Giant. Larger maps generally lead to longer games and more spread-out resources.
  • Difficulty: (Single Player Only)
    • Easy: AI is less aggressive and develops slower. Ideal for new players.
    • Medium: Balanced challenge, good for intermediate players.
    • Hard: AI is more efficient and aggressive.
    • Titan: The ultimate challenge, AI will execute advanced strategies and rush tactics.
  • Starting Resources: Adjusts the amount of Food, Wood, Gold, and Favor you begin with.
    • Standard: Default starting amounts.
    • Low: Requires early resource management.
    • Medium: A slight boost to get started.
    • High: Allows for faster teching or unit production.
    • Very High: Enables rapid base building and early mythic unit rushes.
  • Starting Age: Determines the technological era the game begins in.
    • Archaic Age: Standard start, requires advancing through all ages.
    • Classical Age: Begin with some basic technologies and units unlocked.
    • Heroic Age: Significant tech advantage, allowing for powerful early strategies.
    • Mythic Age: Start with access to all technologies and units, focusing on late-game combat.
  • Population Limit: Sets the maximum number of units each player can control. Options range from 75 to 300. Lower limits encourage tactical play; higher limits allow for massive armies.

Rules Tab: Advanced Gameplay Modifications

The "Rules" tab offers deeper control over victory conditions, game speed, and specific gameplay mechanics.

  • Victory Condition:
    • Conquest: Eliminate all enemy players. The classic RTS victory.
    • Score: You with the highest score after a set time limit wins.
    • Wonder: Build and defend a Wonder for a set duration.
    • Relics: Collect and hold a certain number of Relics for a set duration.
    • Sudden Death: If your Town Center is destroyed, you are eliminated.
    • Custom: Allows for a combination of the above or specific scenario-based objectives.
  • Game Speed: Adjusts the overall pace of the game.
    • Slow: Units move and actions occur at a reduced rate. Good for learning or strategic planning.
    • Normal: Standard game speed.
    • Fast: Increased unit movement and action speed. Ideal for experienced players seeking quicker matches.
    • Very Fast: Blazing speed, often used for competitive play or rapid testing.
  • Reveal Map:
    • Normal: Map starts fogged, requiring exploration.
    • Explored: Map is revealed but still covered by the Fog of War.
    • All Visible: The entire map, including enemy positions and units, is visible from the start. Useful for learning maps or casual play.
  • God Powers:
    • Enabled: God Powers are available as normal.
    • Disabled: No God Powers can be used by any player. This significantly alters strategic depth.
  • Myth Units:
    • Enabled: Myth Units can be trained.
    • Disabled: Myth Units cannot be trained. This shifts focus entirely to human units.
  • Trade Routes:
    • Enabled: Trade Caravans can be built and generate gold.
    • Disabled: No trade routes are available, making gold acquisition more reliant on mines and relics.
  • Treaty Length: (Multiplayer Only) Sets a period at the start of the game where players cannot attack each other. Options typically range from 0 minutes to 60 minutes. Useful for build-up phases.
  • Line of Sight:
    • Standard: Units have normal vision range.
    • Extended: Units have a wider vision range.
    • Reduced: Units have a smaller vision range, increasing the importance of scouting.

Experimenting with these settings can drastically change the feel and challenge of Age of Mythology: Retold. Don't be afraid to try different combinations to find your preferred playstyle!