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Name                Sex    Last Known Location              ID Code    Mission
Alien: Isolation

Name Sex Last Known Location ID Code Mission

Navigate Sevastopol Station with our Alien: Isolation guide, detailing character locations, ID codes, and mission assignments for every key individual.

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Navigate Sevastopol Station with our Alien: Isolation guide, detailing character locations, ID codes, and mission assignments for every key individual.

Alright, so you're diving into Alien: Isolation and need to keep track of who's who and where they fit into the grand scheme of things? This section is your go-to for understanding the personnel scattered across Sevastopol. Think of it as your personal directory for tracking down key individuals, whether they're part of a mission objective or just someone you need to find.

We've got a breakdown of names, their sex, the last known location you can find them, a unique ID code that might be useful for some objectives, and the mission number they're associated with. It's a lot of info, but it's super handy for keeping your bearings.

Personnel Directory

Here's the full rundown of the folks you'll encounter:

NameSexLast Known LocationID CodeMission
A. FieldingMFreight Shipping88412
A. HutchisonFLorenz SysTech Spire14533
A. LynchFSan Cristobal Medical Facility43265
A. SawersMSan Cristobal Medical Facility40056
B. HymersMSolomons Habitation Tower354111
B. RansomeMEngineering412114
B. BullockMSeegson Synthetics388912
C. McCormackMSan Cristobal Medical Facility42376
C. WardFLorenz SysTech Spire22653
C. BurrowsFSan Cristobal Medical Facility33095
C. GascoyneMLorenz SysTech Spire342510
D. TurnerMSeegson Communications76374
K. LingardFSolomons Habitation Tower67348
E. HamptonMSeegson Synthetics823912
E. WintersFLorenz SysTech Spire261317
E. KoorlanderFSevastopol SciMed Tower16855
E. GuevaraMSeegson Synthetics307712
F. WhitechapelMSan Cristobal Medical Facility49285
F. SinclairMSolomons Habitation Tower203317
G. RamseyMSolomons Habitation Tower342311
G. SpeddingMAPOLLO Core462713
J. MitchellMSeegson Synthetics122712
J. WilliamsFLorenz SysTech Spire97443
J. ShotliffMAPOLLO Core214913
J. KingMAPOLLO Core402513
J. JonesFSan Cristobal Medical Facility365715
K. BennettMSolomons Habitation Tower312216
K. ClarkeFSevastopol SciMed Tower29618
K. NevilleFSan Cristobal Medical Facility28456
K. HusseinMAPOLLO Core272913
K. LentonFGemini Exoplanet Solutions372410
L. TartMSan Cristobal Medical Facility19175
M. PerryMLorenz SysTech Spire583116
M. RadcliffeMSeegson Communications643316
N. BrunswickFSeegson Synthetics55307
O. SmithMSeegson Communications238116
O. Sans-GomezMSeegson Synthetics24977
P. RyniakFProject KG348854010
P. BrophyMSeegson Communications55294
P. TimlettMEngineering944314
R. PadjdlhauserMStation Maintenance171018
R. TaflerMLorenz SysTech Spire133710
S. CooperMStation Maintenance733618
T. MillerMSan Cristobal Medical Facility37735
T. ArmerMSeegson Communications79384
T. CurwenMSeegson Communications15694
V. NashFSevastopol SciMed Tower91428
Chief PorterMEngineering319314
W. WoodburyMColonial Marshal Bureau703510
Z. WatsonMFreight Shipping61322

Crafting Blueprints & Components

Now, let's talk about keeping yourself kitted out. You'll need to craft useful items to survive, and knowing what components go into what is key. This section breaks down the blueprints and the materials you'll need for each.

Crafting Components Table

Here's a handy table showing what you need for each craftable item. Pay attention to the Scrap, Blasting Caps, Bonding Agents, and other bits – you'll be scavenging for these!

ScrapBlasting CapBonding AgentCharge BCompoundEthanolSCJ InjectorSensor
EMP Mine252312
Flashbang10111
Medikit10111
Molotov251222
Noisemaker10111
Pipe Bomb252122
Smoke Bomb10111

EMP Mine Details

Specifically, the EMP Mine requires 25 Scrap, 1 SCJ Injector, and 2 Sensors. When deployed, it detonates to release an electromagnetic pulse that temporarily disables electronics. Super useful for getting past certain security systems or stunning tougher enemies.

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