Visual Tasks Explained: Proving Your Innocence
In Among Us, visual tasks are a unique mechanic that allows Crewmates to definitively prove their innocence to others. Unlike regular tasks, visual tasks have a distinct animation or effect that can be observed by other players. This guide explains what visual tasks are, where to find them on each map, and how Impostors can exploit or avoid them, and how Crewmates can leverage them to their advantage.
The presence of visual tasks can sificantly alter the dynamics of a game. For Crewmates, completing a visual task in front of trusted players is the most reliable way to gain an alibi and build trust. For Impostors, avoiding these tasks or faking them poorly can lead to immediate suspicion. Understanding these tasks is crucial for both roles to navigate the social deduction aspect of Among Us effectively.
What are Visual Tasks?
Visual tasks are tasks that produce a visible animation or effect that other You can see. If a Crewmate is performing a visual task, and another player witnesses it, that witnessing player can then vouch for the task-completer's innocence.
Visual Tasks by Map
The availability and type of visual tasks vary by map:
| Map | Visual Task | Location | Description of Visual Effect |
|---|---|---|---|
| The Skeld | Submit Scan | MedBay | You stands on a scanner, and a green beam scans them from head to toe. The scanner lights up. |
| The Skeld | Prime Shields | Weapons | The shields in the front of the ship light up and become active. |
| Polus | Submit Scan | Specimen Room | Similar to MedBay scan on The Skeld; You is scanned by a green beam. |
| The Airship | Submit Scan | MedBay (if present) | Same as on The Skeld; You is scanned by a green beam. |
| The Fungle | Inspect Sample | Laboratory | You interacts with a microscope and a sample appears. |
| The Fungle | Submit Scan | Laboratory | You stands on a scanner, and a green beam scans them. |
Leveraging Visual Tasks (Crewmate Strategy)
- Prove Innocence: If you have a visual task, try to complete it when other Crewmates are around to see. This is your strongest alibi.
- Verify Others: If you see someone complete a visual task, remember it. You can then vouch for them during meetings, helping to clear innocent players.
- Prioritize Them: If you have a visual task, consider doing it early in the game to establish your innocence.
- Be Wary of Fakes: If visual tasks are disabled in the game settings, do not rely on seeing someone "do" a visual task as proof of innocence.
Impostor Strategy Regarding Visual Tasks
- Avoid Them: As an Impostor, you cannot perform visual tasks. If you have one on your list, avoid the area or pretend to do another task nearby.
- Fake Them Poorly: If you must be near a visual task location, pretend to interact with it, but be aware that observant Crewmates will notice the lack of animation.
- Frame Others: If you see an innocent Crewmate about to do a visual task, you might try to kill them just before they start or frame them for something else to discredit them.
- Disable Them: If you are the host, consider disabling visual tasks to remove this powerful tool for Crewmates.
Important Considerations
- Host Settings: Visual tasks can be turned on or off by the game host. Always check the lobby settings to know if they are active.
- "Visual Tasks" Setting: When "Visual Tasks" is set to "Off" in the game settings, the visual animations will not play, even if the task is present.
Visual tasks are a cornerstone of trust-building in Among Us. By understanding their mechanics and strategic implications, both Crewmates and Impostors can sificantly improve their gameplay and contribute to more dynamic and engaging matches.