As Dusk Falls is a gripping crime drama where your choices directly shape the narrative and the fates of the characters. You’ll be making split-second decisions as Vince, a father trying to protect his family, and later as other characters caught in the crossfire of a botched robbery. The game unfolds like an interactive graphic novel, focusing on tense dialogue, quick-time events, and branching paths that lead to vastly different outcomes. It's a game for anyone who loves a good story with high stakes and meaningful consequences.
This guide is here to help you navigate the complexities of As Dusk Falls. We'll walk you through every chapter, highlighting key decisions and their ripple effects. You'll find strategies for completing all the Quick Time Events (QTEs), understanding the motivations behind each character's actions, and ultimately, achieving the best possible endings. Whether you're aiming for a specific outcome or just want to see everything the story has to offer, we've got you covered.
Part 1
Begin your journey through As Dusk Falls with Part 1 of our comprehensive walkthrough. Learn about gameplay systems, exploration, and the calendar system to master the game.
This guide covers Part 1 of Atelier Ayesha: The Alchemist of Dusk, focusing on the introduction and core gameplay systems. The game features a three-year time limit, with the year incrementing on Month 4, Day 1. Players can achieve the platinum trophy in a single playthrough, but should be mindful of missable events like the treasure contest and Keithgriff Hazeldine's events.
Gameplay Systems:
Exploration System: The game features towns and workshops for safe exploration, monster-filled areas for gathering ingredients and battling, and a world map connecting them. Towns allow interaction with residents, shopping, and story events. Workshops are for item synthesis, diary entries, resting, and saving. The world map enables travel between areas, discovery of merchants, and slight HP/MP recovery during travel. Dangerous areas offer alchemy ingredients and battles, with some dungeons spanning multiple screens.
Calendar System: The game spans three years, each with twelve months and thirty days. Time progresses through actions like traveling, item synthesis, gathering ingredients, and battles. Each day outside towns has ten units of time; harvesting uses two units, and battles use one unit if Ayesha gets a turn. Leftover time units are lost upon leaving an area. The game ends automatically at the start of Year 4.
Notebook System: Ayesha's notebook records Goals (marked with stars for story progression), Tasks, and a Log of completed goals. Goals are categorized as (Search), (Travel), (Info), or (Alt). (Travel) and (Search) goals involve defeating enemies or gathering items, with (Travel) goals potentially opening new areas. (Info) and (Alt) goals trigger the appearance of new, often powerful, monsters.
Part 2
Learn about the Memory Diary, Shop, Battle, and Alchemy systems in As Dusk Falls. Maximize your CP for synthesis!
Memory Diary System
Various actions including completing tasks, requests, synthesis and even speaking to people can grant memory points. These points can then be used to write memories into a diary at any of your workshops. Diary entries must first be obtained by completing story events, then they can be written into the diary for an additional bonus. Most of the bonuses are stat increases for Ayesha, but some are alchemy recipes or other effects such as equal experience for characters not in battle or additional items from syntheses. Requests will be a constant source of memory points, but tasks later in the game will also provide a good amount as well. Keep up with requests and pick up any flyer you come across and you shouldn't have to worry about points very much.
Shop System
There are various shops in this game and they each have a unique inventory of items to sell. Party members also have their own shops but are only available during the Bazaar event held on the 10th through the 19th of every month. Some shops also allow you to register specific categories of items that they will then be able to sell back to you. Since shops restock their items every 1st, 11th and 21st of every month, you can effectively duplicate your items. Each shop has a level associated with it that raises as you buy from them. As you raise the shop level, additional slots will become available for registered items. Overwriting a registered item is slightly bugged because you can't overwrite an item that is sold out, meaning you'll have to wait until the next restock. As you complete characters' events, their shops will expand their inventories. Sometimes this will allow you to obtain some items that you won't be able to synthesize or find for a while, and other times they'll sell extremely rare ingredients.
Battle System
The battle system in As Dusk Falls is turn based with some character positioning for an added strategic element. Each character has the Attack, Move and Flee commands plus unique Skills except for Ayesha who can use Items instead. Battles take place on a field where enemies stand in the center and each party member stands in one of four surrounding zones. Attacking an enemy from behind will guarantee a critical hit, so that is the best way to win battles. When using area attack skills, only the primary target has to be facing away in order to gain a back attack bonus against all enemies in the area of effect. Characters' attacks are also short or long ranged which will provide a bonus indicated in the upper-right corner of the screen if the target is at the correct distance. Press up on the right analog stick during targeting to get a better view of the field.
Items and Skills
Ayesha can use items in her basket and all other characters have their own set of skills. Items will be consumed after use so you must restock your basket whenever you have a chance. Ayesha's MP might seem useless early on, but some high level items have an effect that drains her MP. If she doesn't have sufficient MP, the used item will have a reduced effect. Other characters will use their MP for skills and many are area attacks that make it easy to clear out groups of enemies.
Active Commands
When you perform an action with one character, another character can support them with an Active Command. The support gauge below a character's HP/MP is built up with any action and consumed when using an active command. Each character has Pursuit and Back Attack which are basic follow-up attacks that can only be used if the supporting character is in the same zone as the initial attacker. The Defend command is also available to all characters and is usable from the same or adjacent zones the character being attacked is in. Each character also has two unique active commands that can only be used if the initial and supporting characters are in separate zones.
Super Moves
Each character except for Ayesha learns their Super Move at level 30. A new gauge below the support gauge will increase during any action or when receiving attacks and will allow the super move to be performed once it reaches 100%. Super moves do large physical damage, and if one is used to finish a battle, a unique song and animation will play.
Alchemy System
Alchemy! In the beginning, synthesis will be very basic as all you can do is choose your ingredients and how many copies of the item you want to create. As Ayesha raises her alchemy level, she will gain new synthesis skills that will give you more control over the process. Press Start during synthesis to see explanations about the synthesis screen and press Select to read descriptions of stockyard traits or properties. Unlike the previous games, alchemy no longer consumes MP, which renders Ayesha's MP stat almost useless. Instead, Ayesha has a certain amount of CP to be used for each synthesis which is two times her alchemy level. An extra 20 points can be gained from the History of Alchemy diary entry (Keith's Events) and alchemy goal (synthesize 150+ unique items) allowing you to reach a maximum of 120 CP. Each time an ingredient is added during synthesis, CP equal to the ingredient's level is used and if you run out during the process.
- Enemies (enemies) will respawn (respawn), allowing you to farm them for rare items.
- The date indicator in the upper right corner of the screen has a vine graphic that grows flowers as you gain memory points and will have a large red rose once all tasks are complete.
- Fulfilling all Requests, synthesizing every item, collecting all flyers and completing the Nearby Forest (Search) goal are some tasks that may require you to go out of your way.
- Keep up with requests and pick up any flyer you come across to ensure you have enough memory points.
- Party members' shops are only available during the Bazaar event held on the 10th through the 19th of every month.
- Shops restock their items every 1st, 11th and 21st of every month.
- Registering items in shops can help you duplicate items.
- Overwriting a registered item is slightly bugged; you can't overwrite an item that is sold out, so wait until the next restock.
- Completing character events expands shop inventories with rare ingredients and items.
- Attacking an enemy from behind guarantees a critical hit.
- When using area attack skills, only the primary target needs to be facing away for a back attack bonus.
- Check the upper-right corner of the screen for range bonuses when attacking.
- Press up on the right analog stick during targeting for a better view of the battlefield (battlefield).
- Ayesha's MP can be drained by high-level items, reducing their effect if MP is insufficient.
- Support gauge builds up with any action and is consumed for Active Commands.
- Pursuit and Back Attack active commands require the supporting character to be in the same zone as the initial attacker.
- Defend active command is usable from the same or adjacent zones as the character being attacked.
- Unique active commands require the initial and supporting characters to be in separate zones.
- Super Moves are learned at level 30 (except for Ayesha) and require a full gauge (100%) to perform.
- Using a Super Move to finish a battle triggers a unique song and animation.
- Press Start during synthesis to see explanations about the synthesis screen.
- Press Select to read descriptions of stockyard traits or properties.
- Alchemy no longer consumes MP; Ayesha uses CP instead, which is two times her alchemy level.
- A maximum of 120 CP can be reached with the History of Alchemy diary entry and the alchemy goal of synthesizing 150+ unique items.
- CP is used equal to the ingredient's level when added during synthesis.
Part 3
Learn about item synthesis in As Dusk Falls, including elemental values, traits, effects, properties, and synthesis skills like Power Transfer.
Each item possesses fixed fire, water, air, and earth values. As you add ingredients during synthesis, their elemental values are incorporated. The final elemental values determine which item effects are activated. Equipment does not have innate elemental values, but other items do, which are used to trigger specific traits.
Traits are integral to synthesis, allowing you to modify elemental values, quality, gained properties, and CP (Crafting Points) consumption. Ingredients can have up to two traits, which are fixed. When ingredients are added, their traits are moved to a stockyard that can hold a maximum of five traits, with effects activating each time a new ingredient is added.
During synthesis, the four elemental bars visually represent the required values for unlocking each effect. Effects for attack and healing items can alter their damage or healing output, while accessory effects can fundamentally change their function. An item's quality significantly impacts its effects, so consider this when synthesizing items for use.
Properties are bonus effects that can be added to your items. Until Ayesha acquires the Power Transfer synthesis skill, only an item's innate properties can be applied to it. The property gauge, located in the lower right corner of the screen, indicates when a new property will appear and increases by an amount equal to the ingredient's level. Some properties are exclusive to specific item types, such as attack/heal/support items or equipment.
Tip: You can efficiently search your items by navigating to your container, pressing select to display all items, then pressing triangle and choosing the specify option. This allows you to quickly check for items with specific traits, properties, or of a particular category.
Certain traits and properties can be combined to create enhanced versions. Typically, two lower-tier versions of a trait or property merge to form a higher-tier one. For instance, 'Good w/ Liquids' and 'Nice w/ Liquids' combine to create 'Great w/ Liquids,' and 'HP +10' and 'HP +15' result in 'HP +25.' The trait 'Heighten Power' is unique and can combine with most lower-tier traits.
Synthesis Skills
Synthesis skills are crucial for crafting items with specific effects or properties. They may consume CP but offer potent benefits during synthesis. To use them, press left or right on the d-pad when choosing the order of ingredients. Only one skill can be applied per ingredient.
- Draw Power (5 CP) - Enhances the property gauge gain by 15 when used with the next ingredient, enabling the unlocking of high-level properties with low-level items.
- Power Pour (10 CP) - Allows for ingredient duplication, with a cumulative 50% CP cost increase per use. This is useful for getting traits onto the stockyard or manipulating elemental values.
- Power Transfer (5 CP) - Enables the transfer of an ingredient's properties onto your item, essential for crafting Ultimate Equipment and other items.
- Power Denial (0 CP) - Deleting unwanted properties is necessary when aiming for specific item properties, as only five properties can exist on an item. This prevents desired properties from being overwritten.
Tip: Using Power Pour can rapidly deplete your CP. You can intentionally do this to lock an item's quality, elemental values, and properties. Since Power Denial costs no CP, you can still remove properties even after your CP is exhausted.
Recursive Synthesis
Items and accessories can possess duplicate properties. One method to obtain multiple copies of a property is through recursive synthesis. For example, the Tonic item can serve as the (Nutritional) ingredient in its own synthesis. Obtain a desired property on another ingredient, such as Distilled Water, and transfer it to the Tonic. You can then create another Tonic using the same Distilled Water and one of the newly crafted Tonics, transferring properties from both to acquire two copies. Repeat this process to accumulate the desired number of property copies.
Ultimate Equipment
Whetstones and Dyes
Weapons and armor are acquired from enemies rather than crafted. Instead, whetstones and dyes created via alchemy are used to transfer properties to equipment. The most effective method for creating ultimate equipment involves crafting multiple whetstones/dyes that transfer one or two properties, rather than attempting to create a single item with all desired properties. A whetstone or dye can transfer up to five properties per use, depending on its effect. Weapons and armor cannot have duplicate properties, so carefully select the properties you wish to apply. When using a whetstone or dye, properties listed at the top of the selection are transferred first. If unwanted properties are present on your whetstone/dye, using the Power Denial skill to remove them can simplify the process.
Some particularly useful properties include:
- Red Power - Found on Aurora Stone from (Alt) Steinfeder. Grants +10% Fire, Ice, Lightning damage and +3% Damage done absorbed as HP.
- Spirit Power - Found on Spirit Magnet from Wilbell event boss and her bazaar shop afterwards (limited availability). Grants +15% Fire and Ice damage.
- Soul Words - Found on Word Stone-Ma.
Part 4
Part 4 of the As Dusk Falls guide covers crafting ultimate equipment, including accessories like the Dragon Scale Icon and Soul Trap Chain.
- 1Obtain Red Power from the White Obsidian reward from the Elegant Lady's request in Hornheim, or from the (Alt) Yggdrasil-Flower Gate. Red Power grants +4 to HP, MP, ATK, and SPD, and its attacks decrease all stats of the target.
- 2Word Stone-Man is a request reward from the Old Gentleman in Vierzeberg.
- 3Ranun sells a Success Ring with Spirit Power and a Diamond Ball with Stats+6 and Skill Enhance LV3.
- 4To transfer Spirit Power from the Success Ring, follow this synthesis path: Success Ring -> Glass Tiara -> Fortune Card -> Nimbus Stone -> Polish Powder -> Training Dye/Expert Whetstone.
- 5Expert Whetstone and Training Dye are the only items that can transfer a single property.
- 6To transfer a whetstone property onto a dye: use the whetstone on a spare Ayesha or Wilbell weapon, then use Supplement-Green -> Cow Cream -> Hard Skin -> Dye.
- 7Alternatively, use whetstone -> Genug Blessing Pot -> Dye for a faster method, though it requires somewhat rare items.
- 8Transferring a dye property to a whetstone is easier: use the dye on a metal armor, which can then be used to make the whetstone.
- 9Most effects cap at 100. Consider alternative properties if damage types like fire and ice reach 100 early, making multiple Spirit Powers redundant.
- 10The best weapons and armor are dropped by bosses or high-level mini-bosses. The mini-boss Leader in (Alt) Decayed Ruin Island is a good source, though it takes four days to reach them. Equipment only drops if party members can equip it, requiring multiple trips. Fighting Tank in (Alt) Riesengang-Middle is another option, but it's tough and drops only one piece per fight.
- 11Highest level weapons include Fairy Queen Staff, Spirit Broom, Diamond Pickax, Angel Sword, White Fang, Rainbow Ring, and Single Mixer. Highest level armors are Rainbow Shirt and Meteor Plate. These can be registered at Linca's bazaar shop for duplication.
- 12Equipment quality above 50 increases base stats by 1% per point, resulting in a 70% boost at 120 quality.
- 13Weapon and armor quality can be raised using high-quality whetstones/dyes and will not decrease if low-quality ones are used. Quality can be changed before or after adding properties. If changing quality after adding properties, use Artisan's Whetstones or Polish Dyes to avoid transferring properties.
- 14Accessories can be registered in Regina's bazaar shop for multiple copies.
- 15Accessories can have duplicate properties on a single item through recursive syntheses, rather than using whetstones and dyes.
- 16Dragon Scale Icon Recipe: Ingredients: Land Dragon Scale (F Pursuit), Melt Steel (I Pursuit), Pretty Ore (L Pursuit), Polish Powder (Ruler Possession). First, create a high-quality Melt Steel with desired properties by transferring them from a metal weapon or armor. High-quality Polish Powder is also needed. Synthesis: Land Dragon Scale -> Pretty Ore -> Polish Powder -> Power Transfer Melt Steel. If quality is not 120, use Power Pour on Polish Powder. Requires 88 CP minimum.
- 17Soul Trap Chain Recipe: Ingredients: Crystal Claw (Damage Chain), Steel Yarn Ball (Absorption Power), Soul Slag Stone (Slag Specific), Word Stone-Sea (Wit Overflow). Transfer desired properties to a spare Ayesha or Wilbell weapon, then create Supplement-Green -> Cow Cream -> Steel Yarn Ball. Synthesis: Crystal Claw -> Word Stone-Sea -> Soul Slag Stone. Use Power Pour on Steel Yarn Ball until desired elemental levels are reached, then use Power Transfer.
- 18Ayesha can benefit from equipment with Skill Enhance and Skill Power properties to boost her items' effectiveness, as her Power stat affects items.
- 19Ayesha's Critical stat also has an effect, so accessories like Dragon Scale Icon and Soul Trap Chain with critical boosting effects, or properties like All Soul Pour, are helpful.
- 20Ayesha's Skill Cost stat (MP Usage) does not affect items that drain MP.
- 21Defensive properties like Virtual Image (+15 evasion) and Moon Power (+10 evasion) can significantly boost Ayesha's evasion. Reaching 100 evasion can evade 80%-90% of normal enemy attacks. Bosses have a higher hit rate, making 100 evasion less effective against them. An item property can further buff evasion (see Healing and Support Items).
- 22Alternatively, stacking HP +25 properties is an option if evasion is not prioritized.
- When crafting, be mindful of property caps (usually 100) to avoid wasting synthesis slots.
- Consider the specific needs of each character when equipping them; Ayesha benefits more from skill-focused properties than direct attack bonuses.
- High-quality base items are crucial for maximizing the effectiveness of crafted equipment.
- Utilize bazaar shops (Linca's and Regina's) to duplicate rare or powerful equipment and accessories.
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