Unravel the mystery in Ballad of Antara Chapter 8. Get info from NPCs, craft sencream, and find Gregor's room key.
Walkthrough
- 1Head towards Nathby to receive important information from Poul and Capt Trea, which will trigger future conversations with other NPCs (non-player characters) in different towns.
- 2Consider stopping at Dumali to speak with the Trkaa, who will reveal the location of a hidden VANGUARD SHIELD in the river near Breland.
- 3Consider stopping at Knightridge and investigating the story about the painting inside the Inn for interesting information.
- 4Go to the Brothel in Beluckre and talk to Misha.
- 5Obtain fatty meat, senwater, and fidali leaves.
- 6Give these ingredients to the man in the Beluckre shop to make sencream.
- 7Give the sencream to Misha, who will then give you the key to Gregor's room at Havesly's Inn.
- 8Travel to Havesly. Do not give the key to the innkeeper immediately.
- 9Talk to everyone in town to gather interesting information.
- 10Investigate the secret entrance to the lighthouse.
- 11Give Gregor's key to the Havesly's innkeeper.
- 12Check Gregor's room.
- 13After leaving the inn, proceed to Lord Sheffield's castle to conclude Chapter 8.
Tips
- If the game crashes during a cutscene (a non-interactive story sequence), download the ANTAR110.EXE patch from Sierra's website. This patch, version 1.1, fixes loading chapter issues and other problems without deleting your saved games. It was posted on 8/8/97 and is 241k.
- Chapter 9's goal is to talk to Sheffields. Hints include checking behind the castle for Bryce's workshop entrance in the mountains, and inside his lab, you will need to place the correct ingredients in the pot in the correct order: 1) S., 2) N., 3) T.F., 4) T.D., 5) H.F.
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