Frequently Asked Questions (FAQ)
Welcome to the FAQ section, where we tackle some of the most common questions and challenges players face in the sprawling urban prison of Arkham City. Whether you're stuck on a particular gadget, struggling with a boss, or just looking for some general tips, you'll find actionable advice here.
Q: How do I access the different areas of Arkham City?
Arkham City is a vast open-world environment, but certain areas are initially locked or require specific gadgets to access. Here's a breakdown:
- Early Game Access: Most of the initial areas like the Industrial District (Sionis Steel Mill) and the Bowery are accessible relatively early in the main story.
- Restricted Zones: Areas like Wonder City or the Museum will become accessible as you progress through the main narrative quests. For example, gaining entry to the Museum requires specific story triggers related to Penguin.
- Gadget-Dependent Access: Many shortcuts and hidden areas require specific gadgets:
- Line Launcher: Essential for crossing wide gaps and reaching elevated platforms. You acquire this early in the game.
- Remote Electrical Charge (REC): Used to power generators, open magnetic doors, and disable enemy weapons. You'll obtain this during the main story, often after dealing with Mr. Freeze.
- Explosive Gel: For destroying weak walls and floors. This is one of Batman's earliest gadgets.
- Freeze Blast: Creates temporary ice platforms on water or freezes enemies. You'll get this from Mr. Freeze's lab.
- Catwoman's Areas: As Catwoman, you'll have access to specific areas and shortcuts that Batman cannot use, often involving her whip and agility. Her episodes are interspersed throughout the main story.
Q: I'm stuck on a boss fight! Any general strategies?
Boss fights in Arkham City often require a combination of combat prowess, gadget usage, and environmental awareness. Here are some universal tips:
- Observe Patterns: Every boss has predictable attack patterns. Take time to learn them, and identify openings for counter-attacks or gadget use.
- use Gadgets: Don't rely solely on fisticuffs. Your arsenal of gadgets is crucial.
- Batarangs: Can stun enemies, interrupt attacks, or trigger environmental hazards.
- Explosive Gel: Useful for damaging armored foes or creating distractions.
- Smoke Pellets: Great for disorienting enemies, escaping tight situations, or setting up silent takedowns in multi-enemy boss encounters.
- Remote Electrical Charge (REC): Can stun certain mechanical enemies or power environmental elements to your advantage.
- Environmental Takedowns: Look for opportunities to use the environment against your foe. This could involve dropping objects, electrifying water, or using vents.
- Freeflow Combat: Maintain your combo meter for increased damage and access to special moves. Prioritize dodging and countering to keep the flow going.
- Upgrade Wisely: Invest your experience points in combat upgrades like "Critical Strikes" or "Special Combo Boosts" to enhance your effectiveness in boss battles. Gadget upgrades can also be crucial.
Q: Where can I find all the Riddler Trophies and solve the Riddles?
Collecting all 440 Riddler collectibles (trophies, riddles, destructible objects, and Arkham City Stories) is a monumental task. Here's how to approach it:
- Interrogate Riddler's Informants: These green-glowing thugs are your primary source for revealing collectible locations on your map. Engage them in combat, then perform a special interrogation move (usually indicated by a prompt after knocking out all other enemies). They will reveal a cluster of collectibles in the immediate area.
- Detective Mode is Your Friend: Use Detective Mode constantly. Riddler Trophies often glow green, and riddle solutions (objects or scenes you need to scan) are highlighted.
- Gadget Requirements: Many collectibles require specific gadgets to obtain:
- Remote Control Batarang: For navigating tight spaces or hitting distant switches.
- Line Launcher (and upgrades): For reaching high or distant trophies.
- Explosive Gel: To break weak walls or floors.
- Freeze Blast: To create platforms or stop moving mechanisms.
- Remote Electrical Charge (REC): To power generators or move objects.
- Map Markers: Once an informant reveals a location, it will appear on your map. You can set custom waypoints to track them.
- Post-Game Cleanup: While you can collect them throughout the game, many players prefer to focus on the main story first and then return for a dedicated "Riddler cleanup" session after completing the campaign, as you'll have all your gadgets.
- Catwoman's Trophies: Remember that Catwoman has her own set of Riddler Trophies (40 in total) that only she can collect. These are typically found in areas she accesses during her episodes or in specific locations around the city.
Q: How do I deal with armored enemies or enemies with shields?
Certain enemy types require specific tactics beyond simple punches and counters:
- Armored Enemies:
- Beat Down: The most effective method. Stun them with your cape (Circle/B), then initiate a rapid series of punches (Square/X repeatedly).
- Gadget Use: An upgraded Explosive Gel can knock them down, allowing for ground takedowns. The Remote Electrical Charge can also temporarily stun them.
- Environmental Takedowns: If available, using environmental objects can instantly take them out.
- Shield Enemies:
- Aerial Attack: Jump over them (X/A, then X/A again) and attack from behind.
- Cape Stun & Redirect: Stun them with your cape, then use the redirection move (X/A towards another enemy) to vault over them and attack.
- Gadget Use: The Batclaw can pull their shield away, leaving them vulnerable. An upgraded Freeze Blast can also temporarily freeze them, allowing for a takedown.
- Enemies with Stun Batons:
- Aerial Attack: Similar to shield enemies, jump over them and attack from behind.
- Disarm and Destroy: Once you unlock this combat upgrade, you can perform a special combo move to disarm and destroy their weapon.