Master BlazBlue: Central Fiction's wake-up game by learning to punish enemy rolls, jumps, and DPs. Adapt your okizeme strategy to keep opponents guessing and maintain the offensive advantage.
This section focuses on applying offensive pressure after knocking an opponent down in BlazBlue: Central Fiction, known as the 'okizeme' or wake-up game. The goal is to cover as many of the opponent's wake-up options as possible, ideally preventing them from jumping or using a Dragon Punch (DP) immediately after getting up.
Punishing Rolls and Jumps:
- Forward Rolls and Quick Wake-Ups: These are generally the easiest and most risk-free options to punish. Using a quick attack like '2A' can cover both options, potentially allowing you to attack again as the opponent wakes up. This also helps punish possible jump attempts after waking up.
- Backward Rolls: Punishing backward rolls is the most difficult, requiring prediction and the use of a potentially unsafe, long-reaching normal attack. This might mean you don't have immediate offensive pressure after the opponent wakes up.
Safe Jumps and Ground Meaties:
- Recognizing safe jump and ground meaty opportunities is crucial for shutting down opponent wake-up options and setting up mix-ups.
- Safe Jumps: These are prime moments to use mix-ups like late air dashes or empty jumps, as the opponent will likely be conditioned to block due to the threat of a safe jump. Safe jumps are also easier to time correctly to punish DPs and prevent jump attempts.
- Ground Meaties: These have the advantage of potentially punishing enemy rolls before they even wake up.
Cornered Opponents:
- When an opponent is cornered, you only need to worry about their forward and quick rolls, as a backward roll will not allow them to escape your pressure. Punishing forward rolls is especially important in this situation.
Adapting Your Strategy:
- If an opponent is effectively countering your okizeme, change your combo finisher to present an unknown situation, potentially causing them to fail to adapt.
- Always think about your options after each combo finisher and vary your approach based on your opponent to maintain the upper hand.
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