Master BlazBlue: Cross Tag Battle defense by understanding character tools, enemy mixups, and adapting your strategy. Learn to block, evade, and counter effectively.
To build a strong defense in BlazBlue: Cross Tag Battle, you must learn your character's defensive tools (reversals, evasive options) and understand your opponent's capabilities. This includes their move inputs, visual cues, basic attack strings (which leave gaps interruptible by DPs and Distortions), mixups, resets, their timing, range, cancellability, and damage output. The specific player you face also influences your defensive approach.
For instance:
- If an opponent's mixup is reactable and followed by another attack, focus on guarding it to interrupt the follow-up with a DP (Dragon Punch).
- If their primary reset tool involves jumping, watch for jump-cancellable attacks to anti-air them. If they approach by dashing, react by jumping away. If they use 'Positive on Block' moves to keep you blocking, use a DP or FUZZY Jump Option Select immediately after.
- If an opponent frequently uses a specific tool, consider a risky counter. If they primarily punish mistakes, play as safely as possible.
By applying this, you'll develop a comprehensive defense. Start by SEEING enemy attacks, then THINK about your options based on distance and the attack used. Define your GOAL (Block, Evade, or Counter) and select your tools accordingly.
Always VARY your defense strategy (what you react to and how) to keep your opponent guessing. For example, you can:
- Use FUZZY Jump Option Select on wake-up, then hold Barrier Guard to create distance and anti-air their approach.
- Barrier Guard for a few hits to create distance and jump out.
- Guard one hit, then mash 2A to interrupt gaps in their string. After a few hits or at a certain distance, hold Barrier Guard to return to neutral.
- Instant Block one hit to attempt a DP, then guard and react to long-ranged mixups with 4+ABC.
Generally, play safe. However, take calculated risks. For example, against Tsubaki, predicting her Agnus Dei (22B) and using an anti-air can yield a huge reward, forcing her to play more carefully and use tighter strings.
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