Master Brawlhalla's advanced movement and recovery mechanics. Learn about dashing, chase dodging, gravity cancels, fast falling, and more to dominate the battlefield.
Alright, let's talk about getting around in Brawlhalla like a pro. You know, the basics like running and jumping are fine and all, but to really step up your game, you'll need to get a handle on some of the more advanced movement and recovery options. It's what separates the good players from the truly great ones, and honestly, it can be the difference between winning and losing a match. ### Running, Jumping, and Recovery Moves Running is pretty straightforward – left and right, on the ground or in the air. Jumping is your next step, and you get two air jumps before you gotta touch the ground or a wall again. Ground jumps and wall jumps don't count towards that limit, so keep that in mind. Now, Recovery moves are where things get interesting. These are special weapon-based attacks you can use in the air to get extra height. Think of them as a damaging jump. But here's the catch: if you use a Recovery more than once before landing, every subsequent one after the first becomes an 'Exhausted Recovery.' These don't give you as much height, they count as an aerial jump, and they hit harder. You can do a total of three aerial jumps or recoveries before needing to land. So, you've got a few combos: 2 aerial jumps and 1 recovery, 1 aerial jump and 2 recoveries, or even 0 aerial jumps and 3 recoveries. If you get hit while you're out of jumps, you actually get an extra aerial jump, which you can also use as an exhausted recovery. Just a heads-up, each jump has a tiny 2-frame startup delay, unless you've just been hit. Also, landing puts you in a brief 4-frame recovery state where you can't do anything. This means you might be vulnerable right when you touch down, so be smart about where you land, or maybe use a dodge right before you hit the ground. Choosing between a regular jump and a Recovery move is all about the situation. Recoveries offer attack protection, but some might limit your horizontal movement. Weigh your options! ### Dodging Dodging is your get-out-of-jail-free card. It makes you invulnerable for a short bit, letting you completely avoid attacks, thrown weapons, and items. You'll know it worked when your Legend flashes white and a little circle flares out. #### Dodge Usage Why dodge? Well, besides avoiding hits, you can use it to reposition yourself – gain height, cover distance, or even just move more efficiently than those big, floaty jump arcs. Dodging can also be used to bait your opponent. Make them think you're going for one move, then dodge away and punish them when they're left open. It's also key for cancelling momentum when you're sent flying. Just be careful, sometimes using a dodge to recover might mean you can't use it to reposition back to the stage. #### Dodge Mechanics You can dodge in any of the eight directions, or in place (that's a 'spot dodge'). Dodging diagonally from the air to the ground will make you slide a bit instead of stopping. You can't dodge if you're stunned. Important note: you can't dodge while on a wall. Dodging into a wall cancels the dodge, but you'll keep the momentum. Also, if you miss an attack, you're locked out of dodging for 7 frames. ##### Dodge Cooldowns This is how long you wait between dodges: * Ground Dodge: 60 frames (1 second). * Air Dodge: 163 frames (2.7 seconds). Landing on the ground within 75 frames (1.25 seconds) after an air dodge resets the cooldown to 75 frames. Landing sooner than that sets the cooldown to 75 frames. This doesn't apply to Gravity Cancels, though. ##### Dodge Length This is how long you're actually invulnerable: * Directional Air Dodge: 12 frames (0.2 seconds) * Aerial Spot Dodge: 20 frames (0.3 seconds) * Grounded Spot Dodge: 16 frames (0.27 seconds) * Chase Dodge: 17 frames (0.28 seconds) Every dodge has 2 frames of startup and 0 frames of recovery. But remember, you can only start a dodge when you're not stunned, so you actually need a clear 3-frame window.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content