Call of Duty 3
Call of Duty 3

Weapon Stats & Comparison in Call of Duty 3

Compare weapon stats in Call of Duty 3. This reference provides key data for firearms from the Assault Rifle class and beyond, aiding your battlefield choices.

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Weapon Stats & Comparison

Understanding the nuances of each weapon in Call of Duty 3 is paramount for success, especially on Veteran difficulty. This section breaks down the key statistics and provides actionable comparisons to help you choose the right tool for the job. Remember, while raw stats are important, battlefield adaptability and personal preference also play a significant role.

Assault Rifles

Assault rifles are your bread-and-butter weapons, offering a versatile balance of range, damage, and fire rate. They are effective in most combat scenarios, from mid-range engagements to close-quarters skirmishes.

  • M1 Garand (US Army):
    • Damage: High (2-shot kill to torso)
    • Fire Rate: Semi-automatic, moderate (8-round en-bloc clip)
    • Accuracy: Excellent
    • Recoil: Moderate
    • Reload: Distinctive "ping" when empty, slow reload if not empty.
    • Strategy: Best for accurate, controlled bursts at medium to long range. Conserve ammo, as the 8-round clip can be limiting in sustained firefights. Excellent for headshots.
  • M1A1 Carbine (US Army):
    • Damage: Moderate (3-4 shot kill)
    • Fire Rate: Semi-automatic, high
    • Accuracy: Good
    • Recoil: Low
    • Reload: Fast (15 or 30-round detachable box magazine)
    • Strategy: A lighter, faster-firing alternative to the Garand. Ideal for aggressive players who prioritize quick target acquisition and follow-up shots. Less effective at extreme ranges due to lower damage.
  • StG 44 (Wehrmacht):
    • Damage: High (2-3 shot kill)
    • Fire Rate: Automatic, moderate
    • Accuracy: Good (especially in bursts)
    • Recoil: Moderate
    • Reload: Moderate (30-round detachable box magazine)
    • Strategy: The German equivalent of a modern assault rifle. Excellent for both medium-range engagements and suppressing fire. Master short bursts to maintain accuracy and conserve ammo. Often found on fallen German soldiers.
  • FG 42 (Fallschirmjäger):
    • Damage: Very High (1-2 shot kill)
    • Fire Rate: Automatic, high
    • Accuracy: Moderate (significant recoil)
    • Recoil: High
    • Reload: Slow (20-round detachable box magazine)
    • Strategy: A powerful, but unwieldy weapon. Best used for close to medium-range engagements where its high damage can quickly eliminate threats. Prone stance significantly improves accuracy. Often carried by elite German paratroopers.

Submachine Guns (SMGs)

SMGs excel in close-quarters combat, offering high fire rates and manageable recoil. They are less effective at range due to damage drop-off and lower accuracy.

  • Thompson (US Army):
    • Damage: Moderate
    • Fire Rate: Automatic, very high
    • Accuracy: Low (especially sustained fire)
    • Recoil: Moderate to High
    • Reload: Moderate (30-round stick magazine)
    • Strategy: A room-clearing machine. Point and spray in close engagements. Aim for the chest for maximum effect. Best used when advancing into confined spaces.
  • MP40 (Wehrmacht):
    • Damage: Moderate
    • Fire Rate: Automatic, high
    • Accuracy: Good (for an SMG)
    • Recoil: Low to Moderate
    • Reload: Moderate (32-round stick magazine)
    • Strategy: A more controllable SMG than the Thompson. Effective for flanking maneuvers and clearing buildings. Short bursts can extend its effective range slightly.
  • Sten (British/Canadian):
    • Damage: Low to Moderate
    • Fire Rate: Automatic, high
    • Accuracy: Moderate
    • Recoil: Low
    • Reload: Moderate (32-round stick magazine)
    • Strategy: A reliable, if unspectacular, SMG. Its low recoil makes it easy to control. Ideal for flanking and close-range suppression.

Shotguns

Shotguns are devastating at extremely close range but become almost useless beyond a few meters. They are situational but incredibly powerful when used correctly.

  • M1897 Trench Gun (US Army):
    • Damage: Extremely High (1-shot kill at close range)
    • Fire Rate: Pump-action, slow
    • Accuracy: Very Low (wide spread)
    • Recoil: High
    • Reload: Slow (individual shells)
    • Strategy: The ultimate close-quarters weapon. Use it for clearing rooms, ambushing enemies around corners, or defending choke points. Always ensure you have a backup weapon for anything beyond spitting distance.

Sniper Rifles

Sniper rifles are designed for long-range precision kills. They require patience and a steady hand but can turn the tide of battle by eliminating key targets from afar.

  • Springfield (US Army):
    • Damage: Very High (1-shot kill to head/upper torso)
    • Fire Rate: Bolt-action, very slow
    • Accuracy: Excellent (scoped)
    • Recoil: High
    • Reload: Slow (5-round stripper clip)
    • Strategy: Find a good vantage point, go prone, and pick off high-value targets like machine gunners or enemy snipers. Always relocate after a few shots to avoid being pinpointed.
  • Kar98k Scoped (Wehrmacht):
    • Damage: Very High (1-shot kill to head/upper torso)
    • Fire Rate: Bolt-action, very slow
    • Accuracy: Excellent (scoped)
    • Recoil: High
    • Reload: Slow (5-round stripper clip)
    • Strategy: Identical in performance to the Springfield. Use the same tactics: find cover, eliminate threats, and reposition.

Heavy Weapons

Heavy weapons provide suppressive fire and can quickly clear out groups of enemies, but they limit your mobility.

  • BAR (US Army):
    • Damage: High
    • Fire Rate: Automatic, moderate
    • Accuracy: Moderate (improves when prone)
    • Recoil: High
    • Reload: Slow (20-round box magazine)
    • Strategy: A versatile light machine gun. Excellent for laying down suppressive fire or clearing out entrenched positions. Best used from a stationary or prone position to manage recoil.
  • MG42 (Wehrmacht):
    • Damage: High
    • Fire Rate: Automatic, extremely high ("Hitler's Buzzsaw")
    • Accuracy: Low (very high recoil, but excellent when mounted)
    • Recoil: Very High (unmounted)
    • Reload: Very Slow (belt-fed)
    • Strategy: Unmounted, it's difficult to control. When mounted on a tripod (often found in fixed positions), it becomes an absolute killing machine. Use it to lock down entire areas, suppress enemy advances, and mow down waves of infantry.

Pistols

Pistols are your last resort when your primary weapon runs dry. While not ideal for direct combat, they can save your life in a pinch.

  • Colt .45 (US Army):
    • Damage: Moderate
    • Fire Rate: Semi-automatic, limited by trigger finger
    • Accuracy: Good at close range
    • Recoil: Moderate
    • Reload: Fast (7-round magazine)
    • Strategy: Pull it out when reloading your primary isn't an option. Aim for headshots to maximize its limited damage.
  • Luger P08 (Wehrmacht):
    • Damage: Low to Moderate
    • Fire Rate: Semi-automatic, limited by trigger finger
    • Accuracy: Good at close range
    • Recoil: Low
    • Reload: Fast (8-round magazine)
    • Strategy: Similar to the Colt, but with slightly less stopping power. Still useful for finishing off wounded enemies or in desperate close-quarters situations.

Explosives

Explosives are crucial for clearing out entrenched enemies, destroying vehicles, and creating diversions.

  • Frag Grenade (Allied/Axis):
    • Damage: High (lethal within blast radius)
    • Range: Medium throw distance
    • Strategy: Cook grenades before throwing to reduce enemy reaction time. Use them to flush enemies out of cover, clear bunkers, or destroy light vehicles.
  • Smoke Grenade (Allied/Axis):
    • Damage: None
    • Range: Medium throw distance
    • Strategy: Essential for crossing open ground, obscuring enemy lines of sight, or providing cover for revives. Always carry at least one.
  • Satchel Charge (Allied/Axis):
    • Damage: Extremely High (vehicle destruction, area denial)
    • Range: Short placement, large blast radius
    • Strategy: Primarily used for destroying tanks, artillery, or heavily fortified positions. Place it directly on or near the target, then detonate from a safe distance.