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Part 11
City of Heroes

Part 11

City of Heroes Part 11 covers Brawler powers, and Tanker Primaries like Fiery Aura, Ice Armor, Invulnerability, and Stone Armor.

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City of Heroes Part 11 covers Brawler powers, and Tanker Primaries like Fiery Aura, Ice Armor, Invulnerability, and Stone Armor.

Walkthrough
  1. 1
    Brawler Defenses: Practiced Brawler is a click power that reduces recharge rates by 20% and can be cast before battle. Quickness also reduces recharge rates by 20%. Lucky and Evasion function similarly to other half-powers. Cone/AoE powers seem rare. Elude is a fast escape power useful for travel.
  2. 2
    Brawler Defense Rating: 2/4. While good for dodging and potentially offering 66% defense when fully slotted with SOs (single origin enhancements) against enemies with a 75% hit chance, it cannot compare to Regeneration or Invulnerability.
  3. 3
    Tanker Primaries - Fiery Aura: This powerset makes you more of a Scrapper. Fire Shield and Plasma Shield offer around 66% resistance when fully slotted, and can be active simultaneously, providing resistance to all damage except Psionics. Blazing Aura is not recommended. Healing Flames is similar to Reconstruction. Temperature Protection is worthless. Consume is useful until Stamina is acquired. Burn is regarded as very good, especially for those with Provoke, as it causes mobs to flee. Fiery Embrace is beneficial when stacked with Fiery Melee, lasting 30 seconds for fire attacks. Rise of the Phoenix is a Resurrect power.
  4. 4
    Fiery Aura Rating: 3/4. While Invulnerability is superior, Fiery Aura is not as poor as Ice or Stone.
  5. 5
    Tanker Primaries - Ice Armor: Frozen Armor increases defense over resistance. Hoarfrost functions like Dull Pain. Chilling Embrace is highly useful and recommended for Ice Armor builds. Wet Ice is a mobile version of Unyielding Stance, but offers defense instead of resistance. Permafrost is useless. Icicles have high endurance costs for minimal damage. Glacial Armor cannot be used with Frozen Armor or Wet Ice, making it likely useless. Energy Absorption is the set's saving grace, potentially making you unhittable if used and slotted correctly. Hibernate is likely useless in combat but may be good for out-of-combat healing, though not worth a slot.
  6. 6
    Ice Armor Rating: 2/4. Energy Absorption is good, but the rest of the set, save Chilling Embrace, is poor.
  7. 7
    Tanker Primaries - Invulnerability: Resist Physical Damage is good. Temporary Invulnerability can reach the 90% resistance cap when fully slotted. Dull Pain is useful. Increasing max health is beneficial. Resist Elements and Resist Energies are largely worthless as these attacks are infrequent and the bonus is negligible. Unyielding Stance offers resistance to disables and all damages. Tankers can potentially skip Temporary Invulnerability and take Unyielding Stance, especially if they can use teleport to keep it active without turning it off. Invincibility is the powerset's defining power, making you rarely miss and enemies always miss; it should be 6-slotted as soon as possible. Tough Hide is not very worthwhile but more helpful than Resist Elements or Energies. Unstoppable sounds good for taking down difficult groups and resting afterward, but use at your own risk.
  8. 8
    Invulnerability Rating: 4/4. No other set compares, except perhaps a well-built Burn Tanker.
  9. 9
    Tanker Primaries - Stone Armor: Rock Armor is similar to Frozen Armor, meaning it is not great. Stone Skin offers Resist Physical Damage but is less useful than in Invulnerability due to the lack of Temporary Invulnerability or Unyielding Stance. Earth's Embrace is Dull Pain. Mud Pots seem useless, as PBAoE (point-blank area of effect) immobilize is redundant when enemies are already close. Rooted sounds promising but is reportedly poor; high regeneration would be needed to match Unyielding Stance. Brimstone Armor is useless. Crystal Armor is also poor, with defense being weak and Energy/Negative damage types not being commonly used. Mineral Armor is not good, as Psionic defense is situational. Granite Armor is reportedly very bad, with -ACC (accuracy) and -RCH (recharge) being detrimental, and +RES (resistance) to all is covered by Unyielding Stance.
  10. 10
    Stone Armor Rating: 1/4. It is considered very bad.
  11. 11
    Tanker Secondaries - Battle Axe: This powerset offers many high-damaging attacks, similar to Broadsword. It has high recharge rates and endurance costs, but its damage output can mitigate these costs unless fighting extended groups.
Tips
  • Practiced Brawler is a click power, allowing you to cast it before combat and recharge endurance.
  • Combined with Hasten, Quickness's 20% recharge reduction can be very effective.
  • Fiery Aura's Fire Shield and Plasma Shield can be run simultaneously for resistance to most damage types.
  • Consume in Fiery Aura is a good power until you acquire Stamina.
  • If playing a Tanker, consider taking Unyielding Stance from Invulnerability and potentially skipping Temporary Invulnerability, especially if you have a teleport power.
  • Invincibility from Invulnerability is a powerset-defining ability that should be prioritized for 6-slotting.

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