Explore Deadlock's advanced technology tree, from basic Metallurgy to powerful Anti-Matter Beams. Learn about missile types like Scatterpack, Groundbreaker, and Supernova.
Missile Types:
Missile type units, or warheads, are fire-and-forget, one-use units. They are built in missile silos and fired by selecting a target territory (enemy or neutral). Upon impact, they cause an explosion, potentially devastating the target area.
- Scatterpack Warhead— Attack: 20, Defense: 4, Speed: Ultra fast, Firing Rate: N/A, Range: N/A, Move points: 3, Upkeep: None. Requirements: 100 cr., 50 labor, 25 Iron, Tech: Rocketry.
- Groundbreaker Warhead— Attack: 20, Defense: 6, Speed: Ultra fast, Firing Rate: N/A, Range: N/A, Move points: 4, Upkeep: None. Requirements: 125 cr., 75 labor, 50 Iron, 5 Elec, 10 Pods, Tech: Ion Weapons.
- Supernova Warhead— Attack: 30, Defense: 8, Speed: Ultra fast, Firing Rate: N/A, Range: N/A, Move points: 5, Upkeep: None. Requirements: 150 cr., 100 labor, 100 Iron, 10 Elec, 20 Pods, Tech: Anti-Matter Beams.
Technology Tree:
Technology is crucial for progress in Deadlock, providing access to new buildings, weapons, and resources. Researching advancements allows you to keep pace with enemy military technology.
The technology tree is broken down by levels, detailing research costs per field, benefits, and prerequisite technologies.
Tech Level I
- Cost per field: 50 research points
- Cost from Skirineen: 250 credits
- Advanced Medicine— Allows: Building Hospitals, Training Medics.
- Mettalurgy— Allows: Factories to convert Iron into Steel. This is highly recommended to decrease Iron consumption and costs.
- Nuclear Fusion— Allows: Building Fusion Plant. Recommended for more power with fewer personnel.
- Electronics— Allows: Research buildings to produce Electronic Parts; Construction of Scouts and Command Corps.
Tech Level II
- Cost per field: 100 research points
- Cost from Skirineen: 500 credits
- Shockwave Projector— Requires: Advanced Medicine. Allows: Building Hydroport, Constructing Shockwave Dreadnoughts. Beneficial for sea battles and powerful dreadnoughts.
- Cloning— Requires: Advanced Medicine. Allows: Building Cloning Centers. May be useful depending on race and morale boosts.
- Synthetic Fertilizer— Requires: Advanced Medicine and Mettalurgy. Allows: Hydroponic Farms. Improves resource gathering but consumes power.
- Automation— Requires: Mettalurgy. Allows: Building Automated Factories. Necessary for processing Steel and Triidium, and trade.
- Hoverway— Requires: Mettalurgy. Allows: Cheaper Transportation (Costs reduced by one third). Very useful for larger empires and managing resources.
- Molecular Bonding— Requires: Mettalurgy. Allows: Mantle Drill. Increases Iron and Endurium extraction rates and can reveal hidden space.
- Fusion Cannon— Requires: Nuclear Fusion and Mettalurgy. Allows: Construct Fusion Cannon and AAV. Boosts land firepower and provides an AAV for quick escapes.
- Neutronic Fuel— Requires: Nuclear Fusion. Allows: Building Military Airbase, Extends air units range. Enhances air unit production and operational range.
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