Learn how to build essential structures like Postboxes, Watchtowers, Bridges, and Generators in Death Stranding 2: On The Beach. Manage chiral bandwidth and placement effectively.
Alright, let's talk about building stuff in Death Stranding 2: On The Beach! You can't just go wild and build an endless supply of structures, though. The game uses something called 'chiral bandwidth' to limit how many things you can place in an area. Honestly, unless you're spamming the landscape with tons of postboxes and bridges, you probably won't hit this limit. Still, it's good to keep an eye on your map; it shows your current and max chiral bandwidth for each region.
You also can't just plop structures down anywhere. They won't work inside settlement pylons, too close to other structures, or on ground that's way too steep or rocky. The exact ground requirements can change depending on what you're trying to build.
Structures You Can Build
Here's a rundown of the useful structures you'll unlock:
- Postbox: You'll get this unlocked when you reach the Waystation West of Capital Knot City. Postboxes are super handy for delivering lost cargo. They also come with a share locker and a private locker. Seriously, always check the share lockers on postboxes you find! If you've got any spare cargo space, grabbing a piece of cargo meant for a stop you're heading towards can really help another player out, even if you're just moving it a little further along its path.
- Watchtower: This one unlocks at the Distribution Center West of Capital Knot City, right around the start of Order 7: Recovery: Chiral Printer Interface. At first, they seem like they're just for scanning MULE territory, but they're useful everywhere. Try placing them on high spots like outcroppings or ridges. A watchtower lets you spot materials or Lost Cargo from afar, so you'll know if an area is worth exploring or if you should just skip it. Plus, if you use the 'place marker' function while using a watchtower, the game will automatically plot a route to that marker. They really start to shine in Episode 3 when the terrain opens up a lot more.
- Bridge: You'll unlock bridges at the Distribution Center West of Capital Knot City after finishing Order 8: Collection: Chiral Crystals. These are way easier than ladders for crossing rivers and ravines, but you need a decent amount of space on both sides to build them. Bridges also help out by acting as a power grid, which can save some battery power for your vehicles and Sam's gear. Placing them can be a bit tricky because you need to make sure there's nothing blocking the build area on either side. What you first place is just the foundation; you'll need to bring at least 800 metals to actually finish the bridge. Oh, and heads up: Sam can't be standing in the construction zone while the bridge is being printed, despite what you might have seen in the first cutscene.
- Generator: This one unlocks at the Wind Farm. Generators provide power to your vehicles and Sam's personal battery. Upgrading to Level 2 increases the area where it'll supply power. It's a smart move to place these wherever you might park a vehicle, and also at various points along your common delivery routes if you're covering long distances. Just remember, being on a generator's power grid stops you from using your battery, but it doesn't charge it. You need generators for that charging action.
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