Master Deltarune Chapter 1 with this comprehensive guide covering overworld controls, battle mechanics, character stats, and a detailed walkthrough of each area.
This guide provides a comprehensive walkthrough for Part 1 of Deltarune, covering controls, battling mechanics, character information, and area-specific walkthroughs.
General Information
- Overworld Controls
- Battling
- Characters
- Playstyles
Walkthrough
- ??????
- Castle Town
- Field
- Forest
- Card Castle
Encyclopedia (Items & More)
- Items
- Weapons
- Armor
- Key Items
- Light World Items
Overworld Controls
Movement: Arrow Keys
Interact/Confirm: Z
Skip Dialogue/Cancel: X
Skip Text Boxes: C
Quit Game: Esc
Battling
Battles consist of two phases: your party's turn and the enemy's turn. Your party acts first, with each member performing an action from top to bottom. Victory is achieved by depleting enemy HP or pacifying them. Defeat occurs if all party members' HP is depleted.
There are 5 commands:
- FIGHT: Attacks an opponent. Press Z when the bar is closest to the rectangle outline for maximum damage (accuracy). Damage is influenced by attacking power and target's defense.
- SPELL: Casts a spell, costing Tension Points (TP). Kris uses ACT instead, with enemy-specific effects.
- ITEM: Uses an item from your inventory.
- MERCY: Spares an enemy if their name is yellow.
- DEFEND: Reduces damage taken and boosts TP by 16%.
TP is gained through defending (16%), attacking (6-7%), and grazing enemy bullets. Higher TP at the end of a battle results in more money.
During the enemy's turn, they attack with bullet patterns. The difficulty increases with multiple enemies. Your SOUL must dodge these patterns to minimize damage. Grazing bullets awards TP.
Characters
All characters have 4 stats: HP (Hitpoints), ATK (Attack), DEF (Defense), and MAGIC. They can equip one WEAPON and two pieces of ARMOR. LV currently has no in-game use.
KRIS (LV1)
- HP: 90
- ATK: 10
- DEF: 2
- MAGIC: 0
Kris is the party leader with average stats. Their ACT spell varies by enemy and is used to make them spareable.
SUSIE (LV1)
- HP: 110
- ATK: 14
- DEF: 2
- MAGIC: 1
Susie is strong with the best stats but has limited spell usage initially. Her spell, Rude Buster (50% TP), deals great damage and can be boosted by pressing Z before it lands.
Ralsei (LV1)
- HP: 70
- ATK: 8
- DEF: 2
- MAGIC: 7
Ralsei is the weakest but has the most magic. His spells include Pacify (16% TP), which acts like MERCY on a TIRED enemy, and Heal Prayer (32% TP), which restores HP based on MAGIC.
Playstyles
You can defeat enemies by FIGHTing or using MERCY/Pacify. Your playstyle can alter certain game sections and boss encounters.
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Obtainable items: Glowshard
- Hazard #1: Avoid three bullets fired by a life form.
- Puzzle #1 (Eye Puzzle): Turn all eyes dark by interacting with switches. The dots above switches indicate affected eyes. Solution: Trigger the middle and right switches.
- Hazard #2: Dodge bullets from a shadowy figure.
- Hazard #3: Avoid bullets emerging from the sides while sliding.
Castle Town
Obtainable items: Manual
The only battle here is against Lancer. You can attack him or survive enough turns to win.
Field
ENEMIES
- Rudinn: ATK 6 DEF 0. Convincing makes them SPAREable. Lecturing makes all enemies TIRED.
- Hathy: ATK 7 DEF 0. Flatter makes them SPAREable. X-Flatter (requires Ralsei) makes all enemies SPAREable.
- Jigsawry: ATK 5 DEF 0. Befriending makes all Jigsawry SPAREable.
- C. Round: ATK 1 DEF 0. A joke enemy.
- Ponmen: ATK 8 DEF 0. Target indication is clear.
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