Appendix
This appendix serves as a supplementary resource, providing quick references and definitions for terms, concepts, and systems frequently encountered within Destiny 2. It aims to clarify jargon and offer concise explanations for players seeking immediate information without navigating through extensive guides.
The Destiny 2 universe is filled with unique terminology and intricate systems. This appendix is designed to be a handy reference point, offering brief explanations for key elements that might otherwise require extensive searching. Whether you're a new Guardian or a seasoned veteran, this section aims to provide clarity and quick access to essential information.
Glossary of Terms
- Guardian: A resurrected warrior empowered by the Traveler's Light, capable of wielding unique abilities.
- Ghost: A sentient drone that resurrects Guardians and guides them.
- The Traveler: A colossal, enigmatic sphere that gifted humanity the Light.
- The Darkness: An opposing cosmic force to the Light, often associated with destruction and control.
- The Collapse: A cataclysmic event that nearly annihilated humanity.
- The Last City: Humanity's final bastion, built in the shadow of the Traveler.
- Vanguard: The leadership council of the Guardians.
- Exotic: A rarity tier for weapons and armor, often featuring unique perks and lore.
- Legendary: A rarity tier for weapons and armor, offering powerful stats and perks.
- Rare: A rarity tier for weapons and armor, typically found early in the game.
- Common: The lowest rarity tier, usually found at the very beginning of a Guardian's journey.
- Infusion: The process of transferring the Power Level from one item to another.
- Masterworking: The process of upgrading Legendary and Exotic gear to its highest potential, granting bonus stats and an orb generation perk.
- Mods: Attachments that can be applied to armor and weapons to grant various bonuses and perks.
- Glimmer: The primary in-game currency.
- Legendary Shards: A currency used for purchasing items from vendors and focusing engrams.
- Ascendant Shards: A rare currency used for Masterworking armor and purchasing Exotic armor from Xur.
- Enhancement Cores: A currency used for infusion and upgrading certain items.
- Enhancement Prisms: A currency used for Masterworking armor and upgrading certain items.
- Engram: A loot container that decrypts into weapons or armor.
- Prime Engram: A special engram that drops powerful gear.
- Exotic Engram: An engram that guarantees an Exotic item.
- Legendary Engram: An engram that guarantees a Legendary item.
- Seasonal Engram: Engrams specific to the current season, often focusable at the seasonal vendor.
- Power Level: The overall strength of a Guardian, determined by the Power Level of their equipped gear.
- Raid: A challenging, multi-stage PvE activity designed for a fireteam of six.
- Strike: A three-player PvE activity with a boss encounter at the end.
- Nightfall: A more difficult version of a Strike with rotating modifiers and a higher Power Level requirement.
- Lost Sector: A small, instanced area with enemies and a boss, often containing valuable loot.
- Crucible: Destiny 2's PvP (Player vs. Player) game mode.
- Trials of Osiris: A highly competitive, weekend-only PvP mode.
- Gambit: A hybrid PvEvP mode combining PvE combat with PvP invasions.
- Champion: Elite enemies in higher-difficulty PvE content that require specific weapon types or abilities to stun.
- Antibarrier: A Champion mod that allows weapons to break through enemy shields.
- Overload: A Champion mod that interrupts enemy regeneration and stuns them.
- Unstoppable: A Champion mod that stuns heavily armored enemies.
- Loadout: A Guardian's equipped weapons, armor, and subclass.
- Build: A specific combination of gear, mods, and subclass abilities designed for a particular playstyle or activity.
Key Systems Overview
| System | Brief Description |
|---|---|
| Armor System | Armor provides stats (Mobility, Resilience, Recovery, Discipline, Intellect, Strength) and mod slots. |
| Weapon System | Weapons have archetypes, damage types, perks, and can be infused to increase Power Level. |
| Subclass System | Each class has access to different elemental subclasses with unique abilities and supers. |
| Seasonal System | Introduces new story content, activities, artifact mods, and gear each season. |
| Triumphs | In-game achievements that track player accomplishments and offer rewards. |
| Collections | A catalog of all obtainable gear, shaders, and emblems, allowing for reacquisition of certain items. |
This appendix is intended to be a living document, updated as new terms and systems are introduced into Destiny 2. Refer back to it whenever you encounter unfamiliar terminology or need a quick refresher on core game mechanics.