Navigate Destiny 2 efficiently with these quick reference guides. Covering essential information from weapon perks to enemy types, these summaries provide instant access to key details. Keep these handy for quick lookups during gameplay, ensuring you're always prepared for any encounter or activity.
Weapon Perk Glossary
Understanding weapon perks is crucial for identifying "god rolls." Here are some common and highly sought-after perks:
| Perk Name | Column | Effect |
|---|---|---|
| Outlaw | Barrel/Magazine | Precision kills grant faster reload. |
| Kill Clip | Magazine | Reloading after a kill grants increased damage. |
| Rampage | Magazine | Kills grant stacking damage bonus. |
| Dragonfly | Magazine | Precision kills cause elemental explosion. |
| Demolitionist | Magazine | Kills grant grenade energy; grenade kills grant ammo. |
| Vorpal Weapon | Magazine | Increased damage against bosses and vehicles. |
| Reconstruction | Magazine | Weapon slowly reloads itself when stowed. |
| Triple Tap | Magazine | Rapid precision hits partially return ammo. |
| Wellspring | Magazine | Kills grant ability energy. |
Armor Stat Tiers
Armor stats influence your Guardian's performance. Each stat has 10 tiers, with each tier providing a specific bonus.
- Mobility: Affects sprint speed, jump height, and dodge cooldown.
- Resilience: Increases damage resistance and shield capacity. Crucial for endgame content.
- Recovery: Speeds up health regeneration.
- Discipline: Reduces grenade cooldown.
- Intellect: Reduces Super ability cooldown.
- Strength: Reduces melee ability cooldown.
Aim for high tiers (T7-T10) in stats relevant to your build.
Enemy Faction Quick Guide
- The Fallen: Agile, use plasma weapons. Weak to Arc.
- The Hive: Resilient, use magic and swarm tactics. Weak to Solar.
- The Vex: Robotic, use energy weapons and time manipulation. Weak to Void.
- The Cabal: Armored, use heavy weapons and shields. Weak to Kinetic.
- The Taken: Corrupted, possess unique abilities. Often have shields that need breaking.
- The Scorn: Undead, use dark magic and melee. Weak to Stasis.
Activity Types Overview
- Strikes: 3-player PvE missions with a boss at the end.
- Crucible: Player-vs-Player combat.
- Gambit: Hybrid PvEvP mode involving collecting motes and fighting bosses.
- Raids: 6-player, high-difficulty PvE challenges requiring coordination and complex mechanics.
- Dungeons: 3-player, challenging PvE activities with unique mechanics and loot.
Elemental Damage Types
- Kinetic: Standard damage, effective against shields.
- Solar: Fire-based, good against Hive and Scorn.
- Arc: Electricity-based, effective against Fallen and Vex shields.
- Void: Darkness-based, good against Cabal and Taken.
- Stasis: Ice-based, focuses on slowing and freezing enemies.
- Strand: Nature-based, focuses on grappling and suspending enemies.