The Daughters of Oryx encounter is a precursor to the final Oryx fight, testing your team's communication and platforming skills. Two Taken Wizards, Ir Halak and Ir Anuk, must be defeated. The core mechanic involves a 'Relic Runner' who collects a 'Brand of the Weaver' by traversing platforms that appear when Guardians stand on specific plates. The Relic Runner then 'steals' the Brand from one of the Daughters, making her vulnerable to damage. While this is happening, other Guardians must clear adds and prevent the 'Annihilator Totems' from wiping the team. Once a Daughter is vulnerable, the entire fireteam focuses fire on her. Repeat this process for the second Daughter. The challenge lies in precise timing, clear callouts, and managing the constant flow of Taken enemies. Failure to steal the Brand or clear adds will lead to a wipe.
