Hunters are agile, precise, and masters of ranged combat and evasion. They excel at dealing burst damage, controlling single targets, and providing utility through their unique class abilities. Their playstyle often revolves around quick movements, critical hits, and strategic ability usage.

Hunter Subclasses:
- Arcstrider (Arc): Focuses on close-quarters combat with a staff, high mobility, and chaining lightning attacks.
- Super: Arc Staff (melee combat), Gathering Storm (thrown staff, creates lightning storm).
- Class Ability: Dodge (reloads weapon or grants melee energy).
- Gunslinger (Solar): Specializes in precision damage and explosive attacks with Golden Gun or Blade Barrage.
- Super: Golden Gun (high damage precision shots), Blade Barrage (volleys of explosive knives).
- Class Ability: Dodge.
- Nightstalker (Void): Masters of stealth, crowd control, and debuffing enemies with Void anchors or spectral blades.
- Super: Shadowshot (suppresses and tethers enemies), Spectral Blades (stealth melee attacks).
- Class Ability: Dodge.
- Revenant (Stasis): Wields the power of Stasis to freeze and shatter enemies with shurikens and a powerful Super.
- Super: Silence and Squall (thrown kama that creates a Stasis storm).
- Class Ability: Dodge.
Hunters are versatile and can adapt to many roles, but they truly shine when focusing on precision and burst damage. Experiment with different subclasses and Exotics to find your preferred playstyle.