Titans are the bulwark of humanity, specializing in defense, close-quarters combat, and area control. They are resilient, capable of soaking up immense damage, and can provide crucial support to their fireteam through defensive abilities and powerful offensive Supers.

Titan Subclasses:
- Striker (Arc): Unleashes devastating Arc energy with powerful melee attacks and area-of-effect Supers.
- Super: Fists of Havoc (ground slam), Thundercrash (flying missile).
- Class Ability: Barricade (creates a defensive wall).
- Sunbreaker (Solar): Wields the power of the sun, throwing flaming hammers and creating Sunspots for sustained damage.
- Super: Hammer of Sol (thrown flaming hammers), Burning Maul (spinning hammer).
- Class Ability: Barricade.
- Sentinel (Void): Masters of Void energy, capable of shielding allies, suppressing enemies, and throwing a powerful shield.
- Super: Sentinel Shield (thrown shield and defensive melee), Ward of Dawn (protective bubble).
- Class Ability: Barricade.
- Behemoth (Stasis): Commands Stasis to create ice structures, shatter enemies, and unleash powerful Stasis-infused melee attacks.
- Super: Glacial Quake (Stasis-infused melee and ground slams).
- Class Ability: Barricade.
Titans are excellent for leading the charge, holding choke points, and providing crucial defense. Their Barricade ability is incredibly versatile for both offense and defense. Focus on resilience and ability regeneration to maximize their potential.