Warlocks are wielders of cosmic power, specializing in elemental damage, healing, and crowd control. They are often seen as the support and damage-dealing backbone of a fireteam, capable of turning the tide of battle with their potent abilities and diverse Supers.

Warlock Subclasses:
- Stormcaller (Arc): Channels raw Arc energy, chaining lightning between enemies and unleashing devastating storms.
- Super: Stormtrance (floating lightning attacks), Chaos Reach (focused Arc beam).
- Class Ability: Rift (healing or empowering).
- Dawnblade (Solar): Summons flaming swords, heals allies, and rains down fiery destruction from above.
- Super: Daybreak (flying with flaming swords), Well of Radiance (healing and empowering rift).
- Class Ability: Rift.
- Voidwalker (Void): Masters of destructive Void energy, capable of unleashing Nova Bombs and draining enemy life force.
- Super: Nova Bomb (explosive projectile), Nova Warp (teleporting melee attacks).
- Class Ability: Rift.
- Shadebinder (Stasis): Freezes and shatters enemies with Stasis-infused staves and powerful ice blasts.
- Super: Winter's Wrath (Stasis staff that freezes and shatters).
- Class Ability: Rift.
Warlocks are incredibly versatile, capable of fulfilling roles from pure damage dealer to dedicated healer. Their Rift ability is a powerful tool for fireteam support. Focus on intellect and recovery to maximize their ability uptime and survivability.