The Forsaken campaign is a seminal turning point in Destiny lore, shifting the narrative toward a gritty, western-inspired tale of vengeance. Triggered by a massive prison break at the Prison of Elders, the journey begins with the tragic death of the Hunter Vanguard, Cayde-6. This loss propels your Guardian into the lawless Tangled Shore, operating outside the Vanguard’s jurisdiction to hunt down Uldren Sov and his eight Scorn Barons—undead Elksni resurrected by Dark Ether.

The campaign structure is unique, tasking players with a series of nonlinear hunts to eliminate the Barons, such as the Machinist, the Trickster, and the Hangman, each featuring distinct mechanics and boss arenas. As you dismantle Uldren’s inner circle alongside allies like the Spider and Petra Venj, you uncover a deeper conspiracy involving the manipulation of Uldren by a mysterious entity posing as his sister, Queen Mara Sov.
The finale leads players into the heart of the Watcher's Tower to confront Uldren and the Voice of Riven, a Taken monstrosity. This climax serves as the gateway to the Dreaming City, Destiny’s first dedicated endgame destination, where the story continues through the Last Wish raid and the revelation of the three-week curse cycle, cementing Forsaken as a pivotal moment in the conflict between Light and Dark.