Dragon Quest III
Dragon Quest III

Kandar (First Encounter)

Prepare for Kandar's first encounter in Dragon Quest III's Tower of Najima. Learn his weakness and strategy for beating him and his henchmen.

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Kandar is a recurring antagonist. Your first encounter with him is in the Tower of Najima, where he's attempting to steal the Golden Orb. He's accompanied by two henchmen, which makes this fight more challenging than the Gold Golem.

Kandar (First Encounter) - Dragon Quest III screenshot
Kandar (First Encounter)

Location:

Tower of Najima, at the top floor.

Stats (Approximate):

  • Kandar HP: 200-250
  • Kandar's Henchmen HP: 50-70 each
  • Attack: Moderate (Kandar), Low (Henchmen)
  • Defense: Moderate
  • Weaknesses: None significant.
  • Resistances: None significant.

Attacks:

  • Kandar: Physical Attack, sometimes a stronger attack.
  • Henchmen: Physical Attack.

Strategy:

  1. Party Level: Recommended Level 10-12.
  2. Equipment: Ensure you have the best gear from Ashalam.
  3. Target Order: Focus on defeating Kandar's two Henchmen first. They have lower HP and can be quickly dispatched, reducing incoming damage. Use area-of-effect spells like Boom (if your Wizard has it) or Boomerang (if you have a Thief) to hit all enemies.
  4. Hero & Warrior/Fighter: Attack the Henchmen, then Kandar.
  5. Pilgrim: Prioritize healing. Kandar and his henchmen can deal significant damage if left unchecked.
  6. Wizard: Use offensive spells like Firebane or Boom to damage all enemies, or focus on Kandar once the henchmen are down.
  7. Items: Have Medicinal Herbs and Antidotes ready.

This fight is about managing multiple targets. Once the henchmen are gone, Kandar becomes much easier to handle. After the battle, Kandar will escape, but you'll secure the Golden Orb.