Mountable enemies in Dragon Quest XI S offer a unique way to traverse the vast world of Erdrea, providing faster travel and sometimes unique abilities. Discovering and utilizing these creatures is key to exploration and certain achievements.
What are Mountable Enemies?
Certain monsters, when defeated or sometimes encountered in specific conditions, can be ridden by your party. These mounts significantly increase your movement speed across the overworld and within larger dungeons, making exploration more efficient.
How to Mount Enemies
Typically, you will encounter specific enemies that can be mounted. After defeating them, you may have the option to 'Mount' them. In some cases, you might need to defeat a specific 'shiny' or 'golden' variant of a monster to unlock its mountable form.
Locations of Mountable Enemies
Mountable enemies can be found in various regions throughout the game. For example:
- Eggoskeletons: Found in places like the Kingsbarrow, these can be ridden to reach higher areas or cross gaps.
- Metal Slimes: While rare, some variants might be mountable, offering incredible speed.
- Various Beasts: Many larger beasts and creatures across different continents can be mounted.
Keep an eye out for unique enemy models or those with sparkling auras, as these are often indicators of special properties, including mountability.
The 'Mount Olympian' Achievement
This achievement requires you to successfully ride six or more different types of mountable monsters. This encourages you to actively seek out and utilize these creatures throughout your journey. Make a habit of trying to mount any new, unusual-looking enemy you encounter.
Benefits of Mounting
Beyond faster travel, some mounts might offer minor benefits, such as increased resistance to certain environmental hazards or the ability to break certain obstacles. However, their primary function is transportation.
Party Integration
When mounted, your entire party travels together on the mount. This doesn't affect combat directly, but it's a convenient way to move your group across the map. Remember that you dismount when entering towns, dungeons, or initiating combat.