Complete the Chapter 2 quest in Dune: Awakening to find the Fremen leader Stilgar. Learn how to recruit Fremen and progress the story.
Walkthrough
- 1Speak with Harah, who cannot recall the leader's name.
- 2Use your vision and select "Dune Map" to contact the Fremen in Habbaya Timin.
- 3The Fremen in Habbaya Timin will reveal the leader's name: Stilgar.
- 4Speak with Harah again; she will instruct you to travel westward from the palace.
- 5Fly your ornithopter to the far west sietch (Sihaya Clam) from the palace.
- 6Speak with Harah again, and she will direct you to fly your ornithopter in a north-west direction.
- 7Enter the sietch (Ergsun Timin).
- 8Speak with Stilgar and ask him to accompany you.
- 9With Stilgar, you can now recruit all Fremen in Dune by finding their sietches.
- 10Visit four other sietches: Ergsun Tabr, Ergsun Tsymyn, Ergsun Clam, and Ergsun Tuek, and recruit the Fremen.
- 11Note that the "Work for Me" command has changed to "Rally Me," allowing you to specialize troops.
- 12Return to the palace and introduce Stilgar to your parents.
- 13Meet Thufir, who suggests Gurney as an instructor for handling arms.
- 14Meet Gurney in the weaponry room (a trapped room) and speak with him.
- 15Gurney will offer to teach the Fremen combat by accompanying you to a sietch in the Ergsun area. Ask Gurney to come with you.
- 16You will have a vision that your father has found something terrible at the palace.
- 17Return to the palace and meet your father, who will inform you of a new message in the communication room.
- 18View this message and speak with your father, who plans a punitive expedition with the personal guard.
- 19Speak with Thufir, who disagrees with Duke Leto.
- 20A new message arrives; view it.
- 21Thufir suggests attacking Harkonnen in Stilgar's native area (Ergsun).
- 22Speak with your father, but Duke Leto is stubborn.
- 23Speak with Duncan, who will tell you about a smuggler village you should find.
- 24Speak with Stilgar.
- 25Speak with Harah, who mentions the tale "the village in fish mouth."
- 26Speak with Stilgar for more details.
- 27Go to your ornithopter cockpit and locate a fish-shaped marking.
- 28Fly your ornithopter to this fish-shaped mouth to find the village (Oxtyn Pyons).
- 29Talk to the smuggler.
- 30Harah will ask you to bring her back to Tuono Timin; do so.
- 31Speak with Stilgar after leaving Harah; he will ask you to meet someone.
- 32Go to Oxtyn Tabr and enter the sietch.
- 33Go upstairs and meet Chani; ask her to accompany you.
- 34Go to the desert and wait until evening.
- 35Speak with Chani; she knows of two other sietches to the south (Habbaya Harg, Celymin Harg).
- 36Visit these sietches and recruit the Fremen.
- 37After visiting these sietches, you will have a vision of your mother asking you to come to the palace.
- 38Visit two more sietches: Oxtyn Timin and Oxtyn Tuek.
- 39Go back to the palace.
- 40Your mother will inform you that your father is dead.
- 41Speak with Thufir for more details; he will mention another means of transportation.
- 42Speak with Stilgar, who will ask you to ride a sandworm.
- 43To ride a sandworm, go to the desert, call the worm, and travel to another sietch.
- 44Speak with Chani, who asks you to tell Thufir about riding sandworms.
- 45Speak with Thufir; he will tell you that you still lack something and that the answer is in this place.
- 46Speak with your mother, who will tell you that you can contact the Fremen in a wider range.
- 47Ask your mother to come together to explore.
Tips
- If you revisit the Fremen in Chartag Tuek, they will tell you about the sietch (Habbaya Clam) in the south-west direction. Go there. Visit the two nearest sietches and ask them to pick up the stuffs.
- As you can contact Fremen within a certain range, your charisma will increase, so recruit the Fremen in Habbaya Tabr (who previously refused to work for you).
- After Stilgar joins you, you can select army troop occupation in the Ergsun area. Ensure your army troop has at least 2000 people; otherwise, change it to spice troop.
- In the Ergsun area, there is one more hidden sietch (Ergsun Harg) to explore, located east of Ergsun Tuek.
- Before bringing Gurney to the Ergsun area, it's better to bring him to teach the army troop in the Chartag area. Tuono Clam is the best place since you can equip the krys to your army troops. Regroup all army troops on this sietch.
- From this point, you will receive reports of sabotage from your spice troop several times. You can send your army troop to investigate and find the saboteurs, but unless you have an excessive amount of army troop, there is no need to do so.
- If you go back to the palace, Duncan will tell you about another village to the east, south of Tuono Tuek. Go to Tuono Tuek. The Fremen chief will mention a sietch in the southward (slightly east) direction. Visit this sietch (Tuono Pyons), which is actually a smuggler village.
- From this point, you will have two more hidden sietches to explore (Chartag Clam, Oxtyn Harg). Fly your ornithopter to Oxtyn Pyons. You should fly your ornithopter in a northward direction to find Chartag Clam and fly your ornithopter in a westward direction to find Oxtyn Harg.
- Don't visit the sietches yet. If you do, you will trigger the Duke Leto died scenario and also trigger the Harkonnen invasion on the Chartag area. It's better to wait until your army troops in the Chartag area have reached expert level. Then move Gurney to the Ergsun area to teach the army troop and wait until they have reached expert level too.
- After you can ride the sandworm, you can give your ornithopter to the Fremen. You can give your ornithopter to the prospector (for improving his movement speed) by going to his location and giving him your ornithopter, then returning by riding the sandworm. The same method applies to the Spice troop (for keeping them safe from the sandworm).
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