Everybody's Gone to the Rapture
Everybody's Gone to the Rapture

Interactable Objects

Learn about every interactable object in Everybody's Gone to the Rapture. Trigger memories with light anomalies, radios, and phones to unravel the story.

·Multi-source verified (45/45)

The most important 'items' in the game are the interactable objects that trigger narrative sequences. These include:

Interactable Objects - Everybody's Gone to the Rapture screenshot
Interactable Objects
  • Light Anomalies: These are shimmering, glowing orbs or outlines of people. Interacting with them (X/E) triggers a memory sequence, showing past events and conversations. They are the primary way to progress the story.
  • Radios: Found in houses, cars, or public spaces. Interacting with them often plays cryptic broadcasts or recorded messages, providing clues about the 'Pattern' and the wider world's reaction.
  • Phones: Both landlines and public phone booths. Interacting with them often plays recorded conversations between characters, revealing their relationships, fears, and theories.
  • Doors/Gates: While not 'items', interacting with certain doors or gates (X/E) allows you to open them and access new areas, which is crucial for exploration.

Always look for the 'X' or 'E' prompt to identify interactable objects. These are your windows into the past.