Combat System Deep Dive
The combat system in Final Fantasy IX is heavily influenced by Final Fantasy VI, offering a classic turn-based experience. This guide is based on the original NTSC PSX version, so minor differences may occur in iOS or PC versions. Understanding both world map and in-battle controls is crucial for effective gameplay.
World/Field Map Controls
| Button | What it Does |
|---|---|
| Circle | Cancel button; hold with D-Pad to run |
| X | OK button, talk, examine, interact, open chests |
| Square | Challenge NPC in Tetra Master; on World Map, summon Moguo to Save and/or Tent |
| Triangle | Open menu |
| D-Pad | Move around; if a choice is offered, use to select an option |
| Select | Displays your location |
| Start | Pauses the game, stopping all timers |
| L1/R1 | On World Map, changes camera angle |
| L2/R2 | On World Map, changes camera angle |
In-Battle Controls
| Button | What it Does |
|---|---|
| Circle | Cancel button |
| X | OK button |
| Square | Hold down to hide menu and HP/MP display |
| Triangle | Switch to another character with full ATB gauge |
| D-Pad | Select option in menu |
| Select | Toggle description of menu item |
| Start | Pauses the game, stopping all timers and ATB gauges |
| L1/R1 | Switch between single-target (ST) and multi-target (MT) (does not work with all skills) |
| L2+R2 | Hold down both to flee battle |