Learn about Snipe abilities like Snipe Combo, Aim at Armour, and Magic Bullets in Final Fantasy Tactics Advance. Includes Animal Trainer details.
- 1Rapid-Fire: Attacks twice, but each shot is weaker.
- 2Poison Baise: Damages the target and can inflict the 'Poison' status.
- 3Death Sickle: Inflicts the 'Death Sentence' status on the target.
- 4Ambush: Makes the unit transparent, likely for stealth or evasion.
- 5Magic Bullets: Damages HP and MP equal to the unit's wounds.
- 6Aim at Armour: Destroys the target's Armour.
- 7Aim at Weapon: Destroys the target's Weapon.
- 8Aim at Wallet: Steals Gil from the target.
- 9Regenerator: Grants the 'Regen' status when the unit is attacked.
- 10Snipe Combo: Uses JP (Judge Points) to perform a combination attack.
Animal Trainer (Moogles only):
Animal Trainers use music to call on critters for assistance. Their 'Call' abilities are predominantly status-altering. 'Chocobo Stampede' is an attack that damages everything directly in front and behind the Animal Trainer. '100% Wool' functions like the 'Sleep' spell and is available early in the game with fair accuracy. 'Meet my Friends' summons a random 'Phantom Beast' for 12 MP, but its effect is erratic, with a 50/50 chance of either a positive or damaging summon.
- Consider the status effects of abilities like Poison Baise and Death Sickle for strategic advantage.
- Aim at Armour and Aim at Weapon can significantly weaken enemy offense and defense.
- Aim at Wallet is a direct way to acquire Gil during combat.
- Animal Trainer abilities can be unpredictable, especially 'Meet my Friends', so use them with caution.
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