Chapter 5: Mother's Wish
Chapter 5 introduces the concept of a "Game Over" scenario, which occurs if your main protagonist loses all health points. However, unlike traditional permadeath, your protagonist receives a crippling injury but continues to play a role in the story. This chapter also highlights the historical significance of early Fire Emblem titles, which pioneered intricate storytelling in console games.
In Fire Emblem: Shadow Dragon and the Blade of Light, the first entry in the series, players experience a foundational strategy RPG. This game, often known as Dark Dragon and the Sword of Light or FE1, features Prince Marth fleeing his country of Altea after an invasion by Dolhr. Marth eventually joins forces with other Archanean countries to fight Dolhr, acquiring the legendary sword Falchion and the Fire Emblem shield along the way.
Key features and historical context:
- Early Mechanics: Healers in FE1 could only gain XP by being attacked and surviving, not by healing.
- Limited Information: Players could not see enemy movement ranges.
- Deployment: Units could not be rearranged during deployment, requiring players to remove and re-add them in a specific order for strategic placement.
- Storytelling: FE1 was a pioneer in console video games for its intricate story, a departure from simpler narratives of its era.
This chapter also touches upon the concept of a "Hero Skill" from Cipher, which allows the main character to change mid-play, a unique mechanic for Red characters.