Chapter 12: The Frozen Sea
Chapter 12 introduces mechanics that reflect the evolution of player-friendly options in the Fire Emblem series, particularly concerning unit loss and accessibility. Expect to see elements inspired by the introduction of Casual Mode and Phoenix Mode, designed to ease new players into the strategic depth of the game.
This chapter may also feature mechanics seen in Fire Emblem Cipher, where characters from certain games focus on swarming with cheap units. A unique mechanic for Red characters in Cipher, the Hero Skill, allows for changing the main character mid-play, which could translate into a similar dynamic within this chapter.
The concept of side chapters, or Gaiden chapters, from Fire Emblem: Shadow Dragon might be present. These chapters become available if the player has lost a specific number of units, providing opportunities to recruit new characters and prevent the player's roster from becoming too thin.
The introduction of Casual Mode in Fire Emblem: New Mystery of the Emblem is a significant influence. In Casual Mode, the permanent death mechanic is turned off, meaning any defeated player character remains in the roster and is usable in subsequent chapters. This feature aims to reduce difficulty and make the game more accessible.
Building on this, Fire Emblem Fates introduced Phoenix Mode, where defeated characters return to battle on the very next turn with full health. Both Casual Mode and Phoenix Mode are designed to lower the barrier of entry for new players and strategy RPG novices.
Furthermore, the chapter might incorporate a tutorial-like structure, similar to Lyn's Tale in Fire Emblem: The Blazing Blade. Lyn's Tale served as an extended tutorial and did not feature permanent death. Units defeated in Lyn's story would return in Eliwood's/Hector's story, though they would be weaker than if they had not been lost.