Master Katana ZERO's combat by learning enemy patterns! This guide breaks down Brawlers, Greasers, Suits, Cops, and more, offering strategies to overcome every foe.
Alright, let's talk about the folks you'll be slicing and dicing in Katana ZERO. Knowing who you're up against is half the battle, so let's break down the common enemies you'll run into. Each one has its own quirks, and learning them will make your life a whole lot easier.
- Brawler: These are your basic grunts. They'll just charge straight at you for a quick melee hit. They don't have much defense, but they often show up in big groups. Be careful, because even if you clear out a few, the next one might be perfectly positioned to hit you right after your attack finishes. Think of them as fodder to make fights with other enemies more chaotic.
- Greaser: Similar movement to Brawlers, but these guys are tougher because they carry crowbars. This means they can parry your sword swings! If they parry you, you'll be stuck unable to attack until the little bar above your head clears. To get around this, you can try:
- Speed: Swing as soon as you can reach them to hit them before they can parry. This works best one-on-one.
- Throwing: Chucking an object at them is the easiest way to take them out instantly, but you need something to throw, and sometimes another enemy might get in the way.
- Rolling: This is the most reliable method, especially against groups. Approach them, roll *through* them, and then attack from behind. It's slower but effective. Using your slow-motion ability here is a big help.
- Suit: These guys wear fancy suits and, more importantly, carry guns. They shoot with surprising accuracy. You can jump over their shots, but rolling through them or swatting them out of the air with your sword is usually better. If you manage to hit a bullet back at the shooter, it'll ricochet and damage them – pretty neat! Slow-motion makes this easier, but you can do it without if you're quick. Be careful with multiple Suits, though; they can fire at different times, making it hard to deflect every bullet. In those situations, rolling is safer because the roll's invincibility lasts longer and covers more distance, setting you up for an attack.
- Cannon: These are stationary but still dangerous. They usually appear with other enemies. When they fire, it's a rapid burst of bullets, making them tricky to deflect. You can't destroy them with reflected bullets; you have to hit them directly. Often, you can roll through their first shot and swing to hit them directly while deflecting the incoming fire. If that's not possible, roll through and attack from behind.
- Cop (SWAT Trooper): These are like Suits but way more dangerous. They use shotguns that fire in a cone. If you don't deflect their shots almost immediately, you'll likely get hit. It's usually better to avoid reflecting and just roll past their shots. Their shots are a bit slower, giving you a slightly larger window to counter-attack after a dodge.
- Shield Cop: Think of these guys as Suits with shields. They fire one bullet at a time and can sometimes counter your rolls. Attacks from the front are blocked and just push them back a bit. If you're facing one alone, rolling past or jumping over and attacking from above works well. Explosive items are also a great way to deal with them.
- Drone: These flying enemies shoot like Suits. Reflecting their bullets is effective, and they can explode, so hitting them into other enemies is a good move. You won't see many of these outside of Chinatown. Like Cannons, you don't always need to destroy them to progress.
- Boss: V: You'll meet this tracksuit-wearing psycho a few times. The big fight is at the end of the Studio mission. He has two main attacks: a charge and a block. If he charges and you dodge, he'll get stunned.
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