Welcome to Killing Floor, the co-op survival FPS where you and up to five friends face down waves of zeds. Pick your perk – whether it's the Medic, Commando, or Gunslinger – level it up, and master your loadout to survive increasingly difficult encounters. The goal is simple: kill everything that moves, earn cash, and prepare for the final boss.
This guide dives deep into the world of Killing Floor, helping you conquer every challenge. We'll cover how to find those elusive collectibles scattered across the maps, break down strategies for surviving tough waves and boss fights, and offer tips on perfecting your perk builds and weapon choices. Get ready to master the art of zed-killing and earn that Gold Medal.
Part 1
Complete Killing Floor Part 1 walkthrough covering Day One, Day Two, and Day Three, including finding work and locating key characters.
Walkthrough:
- Tex's Office: Collect all mail (sales flyer, Gift Certificate, application), get the gun, examine and play the Phono Graph, examine the ex-wife's photo. Get the credit card application for the Electronics shop from Tex's Office. Examine the application, open the desk drawer to get the stamp, then open the desk drawer again to get the ink pen. Combine the pen and the application to create a signed application. Combine the stamp and the signed application to create a ready-to-mail application. Examine the fax machine on top of the cabinet and the Crime link Computer on the table behind Tex's desk. Examine the mailbox, go down to the street and find a mailbox. Examine Rusty's place.
- Find Some Work: Go to the Pawnshop and talk to Rook (dialogue choices: B-A-B-A-A-B-C). Get the glass shard from the alley behind the pawnshop. Examine the shard (clue: Red Hair) and the footprint (clue: about size 14). Get the Basketball and play with it. Pull down the staircase, climb it, and open the door. Examine the dumpster, open it, and look inside. Examine the radio, get the Radio, examine it again to get the batteries, and examine the batteries. Open the fence and go through to the street. Get the newspaper in front of the door at the Brew & Stew. Examine the Newspaper and read all articles. Go to the newsstand and talk to Chelsee (dialogue choices: B-A-B-A; clues: Green eyes, tattoo of anchor on arm).
- Police Station & Alley: Go to the police station and talk to Mac Malden (dialogue choices: A-A-C; clues: White, AB-). Getting Mac to talk about the Martian case will get you halfway there. Note the controls: SPACE BAR for MODE CHANGE, SPACEBAR+CTR to GET DOWN LOW, SPACE BAR+SHIFT to GET UP HIGH, SPACE BAR+E to GET UP FAST. Go to the alley and talk to the bum until he tells you about his addiction (dialogue choices: B-B).
- Brew & Stew & Alley (cont.): Go to the Brew & Stew and talk to Louie (dialogue choices: B-C-A, ask about all). Go to the alley. Talk to a man (dialogue choice: C). Give pie to the bum and ask about all (clues: Norm, 6'3
Part 2
Complete Killing Floor Part 2 walkthrough, including how to get the cork, wire, and film.
- 1Go to the Golden Gate Hotel lobby and talk to Ardo. Ask about all topics (B-B-C-C).
- 2Re-enter the hotel for the second time.
- 3Combine the Mask with the Firesuit.
- 4Enter the hotel for the third time (B-B-B).
- 5Enter the password: S I L I C O N.
- 6Go to the hot tub room and look in the vase to find a cork.
- 7Go to the bedroom, open the closet doors, and examine the Champagne glass.
- 8Get the Champagne glass.
- 9Open and examine all drawers and cabinets. Examine the magazine.
- 10Examine the locked drawer.
- 11Get the foil from the table.
- 12Go to the hot tub room.
- 13Use the glass on the hot tub, filling the vase and getting the cork.
- 14Move the towel and look down the drain to see film and a screwdriver.
- 15Examine the cork and get the wire.
- 16Go to the bedroom and use the wire to pick the lock on the locked drawer.
- 17Open the drawer and get the shoelace.
- 18Move the picture and examine the twisty board game.
- 19Go to the Piano room.
- 20Examine the piano, sheet music, and bench.
- 21Play the piano.
- 22Get the deodorizer magnet.
- 23Combine the shoelace and the magnet to get a string magnet.
- 24Move the picture to the right of the bedroom door.
- 25Examine the name list of girls.
- 26Go to the hot tub room.
- 27Use the string magnet on the screwdriver.
- 28Use the screwdriver on the drain cover (press the cover button to crouch behind walls or objects).
- 29Get the film from the drain.
- 30Go to the Electronic shop.
- 31Use your credit card to buy the blue light special (developing kit).
- 32Combine the film with the developing kit.
- 33Take the pictures to Franny at the pizza parlor. Use dialogue options -C (mugging), - Pug.
- 34Go to Coit Towers.
- 35Talk to Beek. Use dialogue option -C (Pug).
- 36Talk to Pug. Use dialogue options C-B-C-C-B-B-B-B-B.
- 37Go to the Colonel's office.
- 38Talk to the Oriental girl. Use dialogue options A-C-B-A-A.
- 39Go to the Countess' Mansion.
- 40Look at the Eagle.
- 41Use the foil on the eagle.
- 42Get the cigarette case and examine it.
- 43Get the note pieces from the trash can and put them together (they are not useful).
- 44Get the watch from the fireplace mantel.
- 45Examine the watch.
- 46Move the newspaper and examine the ashtray. The first lines of the note read: "...circumstances...progressing smoothly... delighted to hear that Murphy was able to provide the final pieces of our puzzle."
- 47Go back to the Colonel's office.
- 48Lift the picture and look at the picture.
- 49Open the desk drawers.
- 50Get and examine the Greeting Card.
- 51Get and examine the Envelope.
- 52Move the vase on the right side at the bottom shelf.
- 53Get the computer disk.
- 54Turn on the computer and use the disk on the computer.
- 55Go to your girlfriend's house, Melahn Tode's apartment. Use dialogue options B-B-B-B-A and ask about the colonel, chameleon, and key.
- 56Go back to the Colonel's office and use the key on the file cabinet.
- 57Open and take the files.
- 58Examine the files.
- 59Move the magazines on the floor in front of the door.
- 60Get the receipt and examine it.
- 61Go to Melahn's apartment. Ask about the receipt using dialogue option B.
- 62Go to the Colonel's office.
- 63Move the picture on the left side of the file cabinet.
- 64Examine the numbers and open the safe. Turn the left knob 5 times, the middle knob 7 times, and the right knob 1 time.
- 65Get the book and combine it with the file.
- 66Go to the Roadside Motel.
- 67Go to G.R.S.
- 68Go to the R&D office and get access to Paul Dubois' computer. Avoid the security eye by getting between the desk and wall and getting down low.
- 69Examine and get the wrench from the floor.
- 70Get the pennant flag on the wall.
- 71Examine the pennant to get the computer card.
- 72Examine and get the small TV.
- 73Go to the HA office. Use the wrench on the vent on the door.
- 74Use the Geiger counter (Geigger) on the open vent to open the door.
- 75Examine the note on the desk.
- 76Get the CD on the desk.
- 77Open drawers, getting a CD and Passcard. Examine them.
- 78Go to the conference room. Open a desk drawer and get the CD player.
- 79Combine the TV, CD player, and Company CD.
- 80Examine the magazine.
- 81Go to Tucker's office.
- 82Examine the door control panel.
- 83Use the passcard to open the door.
- 84Examine the safe control panel.
- 85Examine the safe door.
- 86Use the panel and use the CD player for voice on the safe.
- 87Quickly enter the safe within 30 seconds.
- 88Examine the statue and take the statue.
- 89Examine the tape and take the tape.
- 90Examine the trash can and take the shredded note.
- 91Go out and hide behind the plants in the corner.
- 92When the robot enters the safe, quickly close the safe.
- 93Open drawers.
- 94Read the tape numbers: 142235.
- 95Get the match.
- 96Fix the shredded note.
- 97Go to the Supervisor's office (one door to the left). Avoid the security eye by hiding behind the partition wall in the back corner.
- 98Open the safe.
- 99Turn on Eva's computer.
- 100Find Eva's computer card under her desk to the inside right side.
- 101Use the card on the computer and watch the computer.
- 102Use the mini disk on the computer.
- 103Examine the safe.
- 104Open the safe using the code 142235.
- 105Get the vial and examine it.
- 106Go to the R&D office.
- 107Examine Paul Dubois' desk.
- 108Examine Paul Dubois' computer.
- 109Turn on the computer and use the computer card.
- 110Examine all doors.
- 111Go to the Conference room. Avoid the security eye by hiding behind the desk and getting low.
- 112Look at the screen.
- 113Open the cabinet door.
- 114Examine the panel on the table.
- 115Use the panel on the table.
- 116Get the key on the ledge of the wall on the left-hand side of the room.
- 117Unlock the cabinet doors.
- 118Open the doors.
- 119Turn on the VCR.
- 120Use the tape in the VCR.
- 121Examine the statue, breaking it to get a chip.
- 122Combine the chip with the watch.
- 123Examine the watch again.
- 124Go to your office.
- 125Go to Bastion on Sanctity.
- 126Look at the chameleon.
- 127Go into the small hallway.
- 128Get the small clamp.
- 129Get the strap.
- 130Look at the gargoyle head on the wall and look at the gem.
- 131Get the gem.
- 132Combine the clamp with the strap to create a slingshot.
- 133Combine the gem with the slingshot to create a loaded slingshot.
- 134Use the slingshot on the vase, breaking the vase.
- 135Go to the main room in Bastion.
- 136Combine the cigarette with the vial.
- 137Combine the lethal cigarette with the match.
- 138Put the lethal cigarette on the table.
- 139Watch the computer show.
- 140Look at Alaynah.
- 141Move the shield.
- 142Respond with A-B-B-B.
- 143Watch the computer show.
- 144Go to Broken Skull.
- 145Order a manly drink (B-B-B-A).
- 146Offer her a $100 bill.
- 147Respond A or B when she asks for the token. Respond B.
- 148Go to the Roadside Motel.
- 149Talk to Alaynah.
- When avoiding security eyes, stay low and use cover.
- Combine items strategically to create new tools.
- Pay attention to dialogue options as they can affect outcomes.
Part 3
Complete Killing Floor Part 3 walkthrough, including the Pawnshop, Broken Skull, and Observatory puzzles. Get the lighter fluid and solve the stasis room.
- 1Ask about the token and silver dollar.
- 2Go to the Pawnshop.
- 3Talk to Rook and ask about the silver dollar.
- 4Go to Broken Skull.
- 5Talk to the Girl.
- 6Show her the silver dollar.
- 7Talk to Ferrel Plus.
- 8Play the game with him.
- 9Drinks are on the house.
- 10On Day 6, look at the pile of leaves.
- 11Turn around and look at the door.
- 12Look at the smoke alarm.
- 13Open the wall panel or the right door.
- 14Get the lighter fluid.
- 15Get the smooth stone.
- 16Get the flint.
- 17Get the rake.
- 18Rake the pile of leaves.
- 19Put lighter fluid on the pile of leaves.
- 20Combine the stone with the flint, creating a spark.
- 21Put the spark on the pile of leaves.
- 22In the hallway, go to the Residential Deck (R L R R L).
- 23Get the pipe.
- 24Examine the stasis room door.
- 25Examine the Emergency Room door.
- 26Go to the Stasis Room (R S R).
- 27Open the door and go in.
- 28Turn on the controls.
- 29Move the left slider to 60.
- 30Move the right slider to 12.
- 31Push the button for EPINEPHRINE.
- 32Push the button for ELCTRICAL SHOCK.
- 33Move the Left slider to 90.
- 34Push the button for SODIUM PENTATHOL.
- 35.
- 36Move the right slider to 14.
- 37Move the left slider to 98.6.
- 38Move the right slider to 16.
- 39.
- 40Push the button for SODIUM BICARBONATE.
- 41Go to the Observatory (L R L R S R L).
- 42Examine the instruction paper.
- 43Walk left.
- 44Use the key on the Wall Panel, opening the wall panel.
- 45Move the Links to 986 BOH.
- 46Get the mini Computer.
- 47Get the Cocktail gass.
- 48Examine the Glass, getting the straw.
- 49Walk to the right side of the room.
- 50Move the plant exposing a floor panel.
- 51Examine the floor panel.
- 52Use the pipe on the floor panel.
- 53Get the computer cable.
- 54Near the exit door, look at the small hole in the wall.
- 55Use the straw on the Recessed Button in the hole.
- 56Combine the mini Computer with the Winter Chip, creating a computer virus linkup.
- 57Combine the computer virus linkup with the computer cable.
- 58Use the Computer Virus linkup on the moon child Computer.
- 59Watch the show.
- Pay close attention to the directional inputs for navigating between locations.
- The stasis room puzzle requires precise slider movements and button presses in the correct order.
- Ensure you have all the necessary components before attempting to link the computer virus.
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