Kirby: Planet Robobot Stage 1-4 walkthrough to find 3 Code Cubes and 4 Stickers, including Archer, Smash Bros, and Beam abilities.
Walkthrough
- 1Head right past lasers to find a Spynum enemy. Swallow it to gain the Archer copy ability.
- 2Continue right and hover down the leftmost of four ground ducts to find a hidden room.
- 3Inside the hidden room, swallow the enemy to obtain the Smash Bros. copy ability.
- 4Return to the main path and head right. Find Sticker #1 behind the second block from the top in a vertical stack next to a laser.
- 5Proceed through the door at the top right.
- 6In the next room, hit a switch to reveal the correct path: UP > DOWN > UP.
- 7Take the first upper path; a Knuckle Joe can provide the Fighter copy ability.
- 8Take the second lower path; swallow a Chilly snowman for the Ice ability.
- 9Right past the Chilly, find Sticker #2 behind the second block from the top in a column of blocks between two Shotzo cannons.
- 10Take the top door to the next room.
- 11Grab 4 pieces of food and a chest containing Code Cube #1. Enter the door to the next room.
- 12Climb the background grating to find a Cyborg Bronto Burt and a Galbo.
- 13Up near the ceiling between them, find the Rare Sticker for the level in a block.
- 14Continue left, up, and right through lasers.
- 15About halfway, grab the Invincibility Candy near the ceiling.
- 16Rush right to a small alcove to find Code Cube #2. Jump up and enter the door above.
- 17Head right and up, grab an item from Bandanna Waddle Dee if desired.
- 18Trigger a mini-boss fight. If invincibility is active, stand on the spawn point to defeat it quickly.
- 19If not invincible, defeat King Doo by dodging his attacks: Beam Whip (back up or jump over), Jumping Beam Whip (back up or run under), Forward Dash (jump over), Wave Beam (jump over), and Triple Wave Beam (hover to avoid).
- 20After the fight, swallow King Doo or a nearby Waddle Doo for the Beam ability.
- 21Attack the plug to the right to open the door.
- 22Go through the door to find Sticker #3 behind it. Head through the door above.
- 23In the next room, break the block covering a pipe and enter it.
- 24Jump into the Robobot and head right. Scan a Sparky enemy to activate Spark Mode.
- 25Grab the giant block with an L-shaped wire and carry it right past the plug, then drop it to connect the wires.
- 26Shoot the plug to the left.
- 27Once electricity finishes moving through the block, pick it up again.
- 28Quickly carry the block to the right and drop it where more wires emerge from the ground and wall to connect them.
- 29The electricity will open a gate, granting access to Code Cube #3.
- 30Head up through the Stage Exit at the top of the room.
Tips
- The Smash Bros. copy ability is highly recommended for its versatility and power throughout this stage.
- If you lose the Smash Bros. ability, consider grabbing the Fighter or Ice abilities as alternatives, though Smash Bros. is generally superior.
- Using the Invincibility Candy before the King Doo mini-boss fight can significantly shorten the encounter.
- In Spark Mode, ensure the wires are properly connected to open the gate for Code Cube #3.
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