Walkthrough for Cabin In the Woods in Lost Records: Bloom & Rage, including how to enter the cabin and make phone calls.
Walkthrough
- 1After the light goes out, you will be back in the bar. Swann will mention she is writing a book. You can choose the topic to be either Cryptid or a psychological horror. This choice does not affect the story but will be referenced by Swann later.
- 2You will return to the forest where the girls discover a cabin. Autumn and Nora want to leave, while Kat and Swann want to explore. Autumn will ask if you're tired. Choosing "Don't worry, we will be quick" boosts your relationship with Kat but slightly lowers it with Autumn. Choosing "Who cares" lowers your relationship with both.
- 3Kat will mention she never had friends she could do these kinds of things with. Responding with "we have so much in common" boosts your relationship with her.
- 4On the right side of the cabin, examine the broken piece of wood on the wall. It cannot open the window, so you need a tool to pry it open. Kat will agree with breaking the window.
- 5Go to the outhouse and look at the hook. Kat will notice it. Help her get it. Kat will mention her hope that her dad doesn't send Corey to find her. Agreeing with antagonistic behavior toward them boosts your relationship with Kat.
- 6Use the hook on the window to get inside the cabin.
- 7Walk forward and to the left of the light to retrieve your camcorder. The door is locked with an odd combination. The first symbol is already in place.
- 8Look away from the door towards the center of the room to find a sheet of paper with instructions to find the remaining three symbols by looking at symbols by matching items in the correct order. Use your camcorder to find symbols 2 and 4.
- 9Symbol 1: Door (already done).
- 10Symbol 2: Ladder (in the attic; pull down the trapdoor near the kitchen, turn, and look past the ladder to see the symbol on the wall).
- 11Symbol 3: Cans and pans (in the kitchen; examine the bottom of the can toward the back left).
- 12Symbol 4: Gun and bear paw (in the back of the cabin; look behind the bear trap).
- 13Enter the remaining symbols into the lock in the order: Moon, Leaf, Stars.
- 14Swann will unlock the door, allowing the others inside. Kat will suggest making the cabin a personal hideaway, and Autumn will agree, planning to return to fix it up. The girls will then leave and return home.
- 15You will be in Swann's room. You can choose to talk to one of the girls, which determines who you walk with to the cabin in the next chapter.
- 16In the notebook on the right, you will find their phone numbers. Dial the numbers that match the written digits: Autumn: 285-555-5791, Kat: 285-555-4208, Nora: 285-555-8642.
- 17The call you make is a major relationship milestone for Swann. All calls are similar, discussing the power outage and meeting at the cabin. The girl you call will share a secret about another girl, and you can choose whether to hear it.
- 18To boost your relationship with the caller, select the following dialogue options (slight variations may occur): "I was scared when the power went out.", "Thanks to you!", "I Can't wait to see you!". For the secret, you can either bypass it by saying "You shouldn't tell me," or hear a random secret about Nora, Kat, or Autumn. Then, promise not to tell the secret and go along with it (e.g., "Her mom sounds mean," "That's hilarious," "I bet she did"). Finally, say "Yeah, let's walk together." and "Later, babe!".
- 19Each girl will ask you to bring a specific book to the cabin, found on the bookcase near the closet: Autumn: Shivers Lane, Kat: The Willowtree Coven, Nora: Illusion Eye.
- 20Pick out snacks from the basket on the bed to bring. Remember your mom's note to leave some for your dad. Choose from: Sour shapes, Whole cakes, Go Toastie, Radical bites.
- 21Get the cat away from the trunk. Say "Yes! A little bit," to Autumn's question about seeing Nora to boost your relationship with her.
- 22Autumn will ask what you packed for the cabin. Your choices are "Packed like a camper" (Lantern, waterbottle, sunscreen, and bugspray) or "Packed for a party" (Silly string, Kazoos, stick hands, etc.). These choices only affect cosmetics.
- 23Choose between Prismatic or Glow in the Dark Halloween stickers to associate with the Bloom and Rage Banner.
- 24After getting items from the trunk, retrieve another collectible.
- 25Closing the trunk allows the cat to nest on it again. You can pet the cat.
Collectibles:
- Terrible Toys: Old doll (in the attic, forward and to the left).
- More Cat!: Cat on Trunk (your cat lying on the trunk below the window), Cat Treats (on the floor near the door, next to the cat bowl and cat tree), Cat Eating treats (film while the cat is eating treats after luring it with treats from the door), Cat Waiting (on the floor to the left of the open trunk).
Tips
- When choosing the book topic for Swann, remember it's a narrative flavor choice and doesn't impact gameplay.
- Pay attention to dialogue choices during phone calls, as they significantly impact relationships with the girls.
- The snacks you pack are for cosmetic purposes and don't affect the story.
- The sticker choice for the Bloom and Rage Banner is also cosmetic.
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