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Part 2
Mario & Luigi: Dream Team

Part 2

Follow this guide for Part 2 of Mario & Luigi: Dream Team, covering the battle system, Pi'illo Island, quizzes, and the Coin-Up Challenge.

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Follow this guide for Part 2 of Mario & Luigi: Dream Team, covering the battle system, Pi'illo Island, quizzes, and the Coin-Up Challenge.

This section covers the initial battles and exploration in Mario & Luigi: Dream Team, focusing on getting players accustomed to the battle system and introducing key characters and mechanics on Pi'illo Island.

Walkthrough
  1. 1
    The initial battle sequence serves as a tutorial for the battle system, similar to previous Mario & Luigi RPGs. Players learn to select a block, target enemies with the A Button (for Mario), and perform extra jumps by tapping A again for more damage. Dodging enemy attacks using the A Button is also introduced, with a gridular field indicating which attacks are targeting Mario.
  2. 2
    After the boss fight, Mario and Luigi crash-land on Pi'illo Island. During a scene, players learn about Action Icons in the top-right corner. The Circle Pad controls movement, and the A Button is used for jumping (Mario). Luigi also has an icon for the B Button, but he is initially unavailable. Players should leave the starting area by heading southeast.
  3. 3
    In the next area, a parade greets Mario. As players approach the end of the path, they learn about saving: either by tapping the "S" on the Touch Screen for an "anywhere, anytime" save, or by using a Save Block, often found before bosses. Players should save and proceed east.
  4. 4
    The group meets Broque Monsieur, a character familiar to players of Bowser's Inside Story. He introduces a welcoming quiz, a true-false test for coins. For a true answer, speak to the person on the left; for false, speak to the person on the right.
  5. 5
    Question #1: This island is named Pi'illo Island. Answer: True. Reward: 5 Coins.
  6. 6
    Question #2: The leader of the island is called Dr. Sneezemore. Answer: False; it's Dr. Snoozemore. Reward: 5 Coins.
  7. 7
    After the quiz, head south. In the next area, players will find ? Blocks. The northern, southern, and western blocks contain 1 Coin each. The eastern boxes have a red "M" box atop them, which only Mario can access for 5 Coins. Continue east to Broque Monsieur and proceed onward.
  8. 8
    Jump on the nearby boxes to collect 5 Coins from each ? Block. Then, jump onto the L-shaped set of boxes to the right. Collect 1 Coin from the southern block. On the northern portion of the L, jump east across the gap and hit the ? Block ten times for 10 Coins. After this, head east to the next area.
  9. 9
    A gate rises, and an evil block guy reveals monsters before they attack. This initiates a practice battle against Gromba.
  10. 10
    Practice Battle - Gromba: Max HP: ~8 HP, EXP Earned: 3, Coins Earned: 1, Item Drops: N/A. Attacks include throwing a rock (jump over) and a bounce-'n'-roll attack (leap on or over).
  11. 11
    Grombas are weak enemies. Players should defeat them by jumping on them. Toadsworth explains that damage numbers appear when stomping enemies. The Jump command allows for a second bounce on an enemy by pressing A (or B for Luigi) during the initial hit, usually resulting in double damage. A well-timed second jump may deal extra damage.
  12. 12
    During Gromba's turn, dodge its rock attack by jumping. Continue attacking Gromba until it is defeated.
  13. 13
    After the battle, players receive Coins and EXP. Mario heads east for tutorials on pre-emptive and counterattacks. Defeat the Grombas.
  14. 14
    Broque Monsieur is revealed to be behind the spectacle. After a report on Luigi, head east, then east, south, and east again to meet the main group and enter the castle.
  15. 15
    Luigi wakes up, and it's noted that he won 40 Coins from the quiz, bringing the total to 50. The bros decide to play the Coin-Up Challenge for more coins.
  16. 16
    Coin-Up Challenge: Players must alternate hitting the "M" block (Mario, A Button) and the "L" block (Luigi, B Button) within 25 seconds. The number of hits determines the multiplier for the initial 50 Coins: x1 (0 Coins), x2 (50 Coins), or x3 (100 Coins). Achieving the highest multiplier also rewards the 1-Up Deluxe, and playing the challenge grants a Mushroom.
  17. 17
    Enter Pi'illo Castle.
Tips
  • Pay attention to the gridular field during battles to anticipate enemy attacks and time Mario's dodges effectively.
  • Utilize the second bounce in combat by pressing the A Button at the right time for increased damage.
  • Save frequently using the "S" icon or Save Blocks, especially before boss encounters.
  • In the Coin-Up Challenge, focus on rapid, alternating button presses to maximize your score and rewards.
  • Coins (currency)
  • EXP. (experience points)
  • 1-Up Deluxe (from Coin-Up Challenge)
  • Mushroom (from Coin-Up Challenge)

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