Metroid II: Return of Samus
Metroid II: Return of Samus

Enemy Bestiary (Non-Metroid)

Encounter SR388's indigenous life with the Metroid II: Return of Samus Non-Metroid Enemy Bestiary. Get strategies to defeat creatures blocking your path.

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Enemy Bestiary (Non-Metroid)

While your primary objective on SR388 is to eradicate the Metroid threat, Samus will encounter a diverse array of indigenous life forms that stand in her way. This section details these creatures, offering strategies to overcome them and minimize damage during your mission.

Area 1: Surface and Upper Caves

These early-game enemies are generally weak and serve as an introduction to combat on SR388. Most can be dispatched with a single shot from your Power Beam.

Hornoads

  • Description: Small, frog-like creatures that hop along the ground.
  • Location: Abundant in the initial surface areas and upper caves. You'll encounter them immediately after leaving your spaceship and heading right.
  • Strategy:
    • One shot from your Power Beam will eliminate them.
    • They pose little threat, but can be annoying if you're trying to navigate quickly.
    • Use them to replenish energy or missiles if needed, as they drop pickups frequently.

Mumbos

  • Description: Small, flying creatures that often move in predictable patterns.
  • Location: Found alongside Hornoads in the early corridors and open spaces of Area 1.
  • Strategy:
    • Like Hornoads, a single Power Beam shot is enough.
    • Their flight paths are usually easy to anticipate, making them simple targets.
    • Don't waste Missiles on these; save them for tougher foes.

Wall-Crawlers (Unnamed)

  • Description: These creatures cling to walls and ceilings, often dropping down or moving along surfaces.
  • Location: Encountered as you descend through the initial block-filled shafts in Area 1.
  • Strategy:
    • Be mindful of their position, especially in tight vertical shafts.
    • A well-aimed Power Beam shot will take them out.
    • If you're in Morph Ball form, they can be a minor nuisance, so transform and shoot if necessary.

Area 2: Deeper Caverns

As you delve deeper into SR388, the fauna becomes more aggressive and resilient. Be prepared to use more advanced techniques and potentially your Missile supply.

Zebesians (Similar to Space Pirates)

  • Description: These bipedal, armored creatures resemble the Space Pirates from Zebes. They fire projectiles.
  • Location: Begin appearing in the deeper, more industrial-looking sections of SR388, particularly after you've cleared a few Metroids from Area 1.
  • Strategy:
    • Power Beam: Requires multiple shots.
    • Missiles: One or two Missiles will dispatch them quickly. This is often the most efficient method to avoid taking damage.
    • Dodge and Shoot: Their projectiles can be dodged by jumping or moving quickly. Try to get close and unleash a volley of shots.
    • Screw Attack: Once acquired, the Screw Attack makes you invulnerable to them and destroys them on contact.

Sidehoppers

  • Description: Large, multi-legged creatures that hop erratically across floors and walls. They are often found in open caverns.
  • Location: Common in the larger, more open chambers of Area 2 and beyond.
  • Strategy:
    • Power Beam: Takes several hits.
    • Missiles: One Missile is usually sufficient.
    • Timing is Key: Their erratic hopping can make them difficult to hit consistently. Wait for them to land or pause before firing.
    • Morph Ball Bombs: If they are in a confined space, dropping a few Morph Ball Bombs can be effective.

General Combat Tips for Non-Metroid Enemies

  • Conserve Missiles: While Missiles are powerful, save them for tougher enemies or when you need to clear a path quickly without taking damage. Early enemies rarely warrant Missile use.
  • Energy Management: Many common enemies drop energy or missile refills. If you're low, consider farming a few weaker enemies in a safe area.
  • Charge Beam: Once you acquire the Charge Beam, a fully charged shot can often take out even mid-tier enemies in one hit, saving you Missiles.
  • Screw Attack: This upgrade (found in Area 4, after destroying 18 Metroids) makes Samus invincible to most regular enemies and destroys them on contact. It's a game-changer for navigating enemy-filled areas.
  • Morph Ball Bombs: Useful for enemies in tight spaces or for destroying certain blocks that enemies might be hiding behind.
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