Learn advanced Kabal combos for Mortal Kombat 1, including setups, damage outputs, and execution tips for the Ground Saw, Air Laser, and more.
Walkthrough
- 1Combo 1: -LK,LK,HP,HP,D+HP, Ground Saw- (A knee, a kick to the head, two hits to the side, an Uppercut, then Ground Saw them just as they hit the ground). This is a better version of a four-hit combo and should always be used instead. Timing the Ground Saw just before the opponent hits the ground is crucial. Best used at the end of a round due to its visual appeal.
- 2Combo 2: -LK,LK,HP,HP,HK,B+HK- (A knee, a kick to the head, two punches, another kick to the head, then a Roundhouse). A well-balanced six-hit combo. Best set up with a jump kick then Running Spin. Cannot juggle after the Roundhouse, but is an alternative if the timing for the previous combo is too difficult.
- 3Combo 3: -LK,LK,HP,HP,D+HP, Jumping HK, Air Laser- (A knee, a kick to the head, two hits to an Uppercut, Jumping HK them out of the air, and finally Air Laser them). Best set up with Running Spin. Requires the opponent to be near the corner. Causes good damage and is fairly easy to do if you can jump after a ground string. For more damage, a hop kick into Running Spin, Ground Saw, then this combo is possible but very difficult.
- 4Combo 4: -Jumping HK, Running Spin, LK,LK,HP,HP,HK,B+HK- (Jumping HK, then a Running Spin, a knee, a kick to the head, two punches, another kick to the head, then a Roundhouse). This setup causes good damage and is easier than the regular LK,LK,HP,HP,HK,B+HK. A hop kick can be used instead of a jump kick for slightly less damage but potentially easier execution.
- 5Combo 5: -Hoping HK, Running Spin, LK,LK,HP,HP,D+HP, Jumping HK, Air Laser- (Hoping HK your opponent, then Running Spin them as soon as you hit the ground, then do the LK,LK,HP,HP,D+HP, now Jumping HK them, and finally Air Laser them). This combo causes very good damage and is easier than the next one, though still difficult. A Jumping HK can replace the Hoping HK but is harder in some situations. Best initiated by hop kicking an opponent as they are getting up.
- 6Combo 6: -Hoping HK, Running Spin, Ground Saw, LK,LK,HP,HP,D+HP, Jumping HK, Air Laser- (Hoping HK them, then Running Spin them as soon as you hit the ground, run up and Ground Saw them, now LK,LK,HP,HP,D+HP, Jumping HK them, and finally Air Laser them). This is one of the hardest combos in the game. The most difficult part is starting the ground string after the Ground Saw. The Ground Saw must still be above the ground while you begin the ground string. Only for true experts.
Lore:
After recovering from near-death, Kabal swears revenge against his attackers and fights alongside Earth's warriors. He proves himself the chosen one by defeating Motaro and Shao Kahn. Formerly a member of the Black Dragons with Kano, Kabal now dedicates his life to fighting injustice and instilling fear in crime's inner circles.
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