Learn about Mount & Blade: Warband Charisma skills like Prisoner Management and Leadership, and discover NPC types like Kings and Claimants.
Skills Governed by Charisma:
- Prisoner Management: Allows you to take more prisoners per point (0 skill means no prisoners). Useful for quests and ransoming captured lords for 1,000 to 4,000 denars (Kings yield 6,500 to 10,000 denars). A minimum of 1 skill point is recommended.
- Leadership: Each point increases max party size by 5, boosts party morale (increasing map movement speed), and lowers troop wages. Essential for army building.
- Trade: Reduces the "trade penalty," allowing you to buy items for less and sell them for more. It is best to have a hero with high Trade skill manage this, rather than investing your own skill points.
Skill Types:
- Personal Skills: Related to individual characters; each must raise their own to benefit.
- Party Skills: Use the highest value held by any conscious (less than 33% HP) hero or the PC (player character), regardless of HP. The PC's skill in a party skill provides a bonus if the PC has ranks in it. A single skill point provides a +1 bonus, which is the only level at which this feature is remotely useful.
NPC Types:
- Kings: Lead factions.
- Claimants: Wish to lead a faction. Find them by speaking with the 'Traveler' NPC in a tavern. You can offer assistance if your renown is at least 250 (though more is recommended). Becoming a claimant's champion makes you part of their pseudo-faction and requires defeating the faction they wish to control. If you take your current faction's claimant's quest, you keep your owned cities, castles, and villages.
- Ladies: Sisters, daughters, mothers, or wives to lords. Positive relations can allow you to use them to influence lords, though this is expensive. Male PCs can dedicate tournament victories or discuss poetry with them to improve relations for marriage.
- Lords: Directly manage parts of a kingdom. Strong relations result in more and more important quests and openness to romance with a female PC.
- Towns: Perform many functions. Stronger relations may impact goods prices. Improving relations is mainly done by completing quests for the town's guildmaster. Spending 1000 denars on drinks for the town gives a mere +1 relation. Collecting full taxes hurts relations.
- Villages: Provide recruits and sell supplies. Improving relations by completing quests for their elder increases recruit availability. Village quests pay poorly.
Finding Locations and NPCs:
- To locate any town or village, go to the Notes tab, then Locations, select the location, and click 'Show On Map'.
- To find an NPC's last known location, go to Characters. This location can be updated by speaking to other lords or ladies in their faction.
Tips
- Charisma also increases your maximum party size by one per point.
- Leadership increases party morale, which boosts map movement speed.
- It is a waste of skill points to increase your own Trade skill; rely on heroes instead.
- A single skill point in a party skill provides a +1 bonus, but it's generally best to ignore this feature.
- Stronger relations with lords and kings lead to better quests and potential romance.
- Helping a lord with a quest is more effective for improving relations than using ladies to influence them.
- You will want much more renown than the minimum 250 to begin a claimant's quest.
- Villages provide recruits, but you won't need too many, and even those at 0 relation will still provide a decent stream.
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