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Neon White

Neon White

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Neon White is a lightning-fast first-person action game where you play as an assassin plucked from Hell to clear out demons in Heaven. You'll be racing through levels, using a unique deck of weapon cards, and trying to achieve the fastest times. It's a high-octane blend of shooter and platformer, with a story that hints at a forgotten past and familiar faces among the other demon slayers.

This guide will help you master Neon White's challenges. We'll cover how to earn Gold Medals on every mission, find all the hidden collectibles like the elusive Ribbons, and tackle tough boss fights. Whether you're aiming to finish the story or achieve true 100% completion, we've got the strategies to shave seconds off your times and uncover every secret.

Part 1

Pokemon White Version 2 walkthrough covering new content like the Pokemon World Tournament and early access to previous generation Pokemon.

Welcome to the Pokemon White Version 2 FAQ/Walkthrough. This guide covers the many aspects of Pokemon B/W 2, developed by Game Freak. The primary objectives remain collecting Pokemon, battling, stopping antagonists, and becoming a Pokemon Master.

Pokemon White Version 2 introduces notable changes, including the availability of previous generation Pokemon from the start of the game, allowing you to catch them before obtaining the National Dex. A significant addition is the Pokemon World Tournament, a knockout-style tournament featuring notable Pokemon Trainers from every region, including Gym Leaders, Rivals, and Elite Four Members. You can participate in both single and double battles within this tournament.

The core gameplay of Black/White 2 is largely the same as Black/White, but there is an entirely new plotline.

Tips
  • This guide was a FAQ of the Month Winner for September 2012.
  • An enhanced version with in-game screenshots can be purchased for a small price on their website & iPad App, as an eBook for Kindle, or for iOS.
  • The author is a Pokemon fan who has been playing since Pokemon Blue in 2001.

Part 2

Master Neon White Part 2! Learn the controls, understand exploration, and get ready to collect and battle your way through this exciting sequel.

Alright, welcome to Part 2 of our Neon White guide! We're diving into the nitty-gritty of how to actually play the game, covering the controls, how to get around, and the core loop of collecting and battling. Think of this as your essential cheat sheet before you really start mastering those missions.

This guide is built around the Japanese version of the game, but don't worry! We're updating all the names to match the English release as we go, so you won't be confused by any old terms.

Controls

The controls in Neon White are pretty slick and change depending on what you're doing. Here's the rundown:

ControlFunction
AUse, Select Option
BCancel, Hold and use D-Pad to run
XOpens/Closes Pause Menu
YUse registered item, if one is registered
StartNo Use
SelectNo Use
UpMove character up, scroll up options
DownMove character down, scroll down options
LeftMove character left, move left through options
RightMove character right, move right through options
LNo Use
RNo Use
Touch ScreenSelect pressed option
Circle Pad (3DS Only)Acts as a substitute for the Up, Down, Left and Right buttons.

Exploring, Collecting, and Battling

These three pillars are what Neon White is all about. Let's break 'em down:

Exploring

The world of Neon White is huge and full of secrets. You'll be visiting all sorts of places, from bustling cities to quiet towns and winding routes connecting them. Each area has its own vibe and things to discover. You'll be talking to folks, grabbing items, and generally soaking in the atmosphere. Remember, routes are often where you'll find wild encounters and trainers itching for a fight, while special wilderness areas often hide plot progression and unique themes.

Collecting

Building your ultimate team is a huge part of the fun! You'll be snagging Pokemon from the wild by weakening them and tossing Poke Balls. While your PC can hold a ton, you can only have six active Pokemon in your party at any time. Choosing and training these six is key to tackling tougher challenges.

Battling

This is where the action really happens! Battles are a one-on-one (or sometimes more!) showdown between your Pokemon and an opponent's. You'll take turns unleashing moves to wear down the other Pokemon until it faints. There are two main types of battles: wild encounters, which are usually against single Pokemon you stumble upon, and trainer battles, where you face off against other trainers with their own teams. Wild Pokemon can be tough, but they're generally less prepared than a trainer's seasoned crew.

The basic flow of a battle is pretty straightforward: your first Pokemon faces their first Pokemon. You each take turns using moves. These moves can either dish out damage or provide buffs to your own stats.

Part 3

Learn the intricacies of Pokemon battles in Neon White, from Single to Double, Triple, and Rotation formats. Master type matchups, move selection, and strategic switching for ultimate victory.

This section details the fundamental mechanics and advanced strategies of Pokemon battles. Understanding these elements is crucial for success, whether facing wild Pokemon or skilled trainers.

Walkthrough
  1. 1
    Basic Battle Flow: Both sides choose a move simultaneously. The faster Pokemon generally acts first. Battles continue until one Pokemon faints. If a wild Pokemon faints, the battle ends. If a trainer's Pokemon faints, they choose a new one. If your Pokemon faints, you choose a replacement. The winner is the one who defeats all of the opponent's Pokemon.
  2. 2
    Moves and Damage: Moves have 'Base Damage' values and can have secondary effects. Type Match-Ups significantly influence battle outcomes.
  3. 3
    Player Options: Besides attacking, players can:
    • Use an item (costs a turn, used before the opponent's move).
  4. 4
    Switch Pokemon (costs a turn, allows for strategic deployment).
  5. 5
    Run from battle (wild battles only; higher level increases success chance, failure costs a turn).
  6. 6
    Advanced Battle Types:
    • Double Battles (2v2): Two Pokemon per side are active. Actions are chosen simultaneously. Moves require target selection (teammates or enemies). Fainted Pokemon are replaced after all actions are resolved.
  7. 7
    Triple Battles (3v3): Three Pokemon per side are active. Similar to Double Battles but with more Pokemon. Key considerations are Range and Pokemon placement.
    • Range: Most moves target adjacent Pokemon. Left/right Pokemon target adjacent enemies/middle ally/middle enemy. Middle Pokemon target all. 'Long Range' moves target all.
  8. 8
    Placement: Position Pokemon to exploit type advantages. The middle Pokemon should be hardy and at least type-neutral to all enemies.
  9. 9
    Moving: A Pokemon can switch places with an adjacent teammate instead of using a move. This costs a turn. Be mindful of target range after switching.
  10. 10
    Rotation Battles: Three Pokemon per side, but only one is active at a time. Rotation occurs before moves are used. Neither side knows the opponent's rotated Pokemon, emphasizing prediction and type diversity. To rotate, select 'Fight', then the rotation arrows, and choose a move for the new active Pokemon. Using an item keeps the current Pokemon active.
Tips
  • Always consider type matchups when selecting moves or switching Pokemon.
  • Utilize items strategically to heal or gain an advantage.
  • In Triple Battles, pay close attention to Pokemon positioning and move ranges.
  • In Rotation Battles, predict your opponent's rotations and switch to a Pokemon that has a type advantage.

Part 6

Navigate Route 19 and Floccesy Town in Neon White Part 6. Discover TM53 Energy Ball, find items, and encounter trainers. Includes Pokemon locations and trainer battles.

Walkthrough
  1. 1
    From Aspertia City, head east across the water using Surf to find TM53 - Energy Ball.
  2. 2
    Return to Aspertia City and head north to Route 19.
  3. 3
    Talk to Bianca, who will explain tall grass and Pokemon catching.
  4. 4
    Follow the path, collect a Potion south of a Youngster, and learn about ledges by answering 'No' to his question.
  5. 5
    Continue to Floccesy Town. Heal your Pokemon at the Pokemon Center.
  6. 6
    Talk to Alder, who is outside the Pokemon Center.
  7. 7
    Enter the first house to the right of the Pokemon Center to receive a Potion.
  8. 8
    Head north to meet Alder again. He will ask you to find your rival and give him the Town Map.
  9. 9
    Follow the path past Alder's house and enter Route 20.

Route 19 Pokemon Encounters:

  • Patrat (50% in Tall Grass, 100% in Shaking Grass)
  • Purrloin (50% in Tall Grass)
  • Basculin (100% in Water, 100% in Rippling Water, 30% Fishing, 30% Fishing Spots)
  • Poliwag (70% Fishing, 70% Fishing Spots)
  • Poliwhirl (65% Fishing Spots)
  • Politoed (5% Fishing Spots)

Route 20 Pokemon Encounters (Summer Only):

  • Patrat (20% in Tall Grass)
  • Pidove (5% in Tall Grass)
  • Purrloin (14% in Tall Grass)
  • Sewaddle (35% in Tall Grass)
  • Sunkern (26% in Tall Grass)

Route 20 Pokemon Encounters (All Other Seasons):

  • Patrat (20% in Tall Grass)
  • Pidove (25% in Tall Grass)
  • Purrloin (15% in Tall Grass)
  • Sewaddle (35% in Tall Grass)
  • Sunkern (5% in Tall Grass)

Route 20 Pokemon Encounters (All Seasons):

  • Audino (90% in Shaking Grass)
  • Dunsparce (10% in Shaking Grass)
  • Azurill (30% in Water, 5% Rippling Water)
  • Basculin (70% in Water, 65% Rippling Water, 30% Fishing, 30% Fishing Spots)
  • Azurill (5% Rippling Water)
  • Marill (30% Rippling Water)
  • Poliwag (70% Fishing, 70% Fishing Spots)
  • Poliwhirl (65% Fishing Spots)
  • Politoed (5% Fishing Spots)

Trainer Battles in Route 20:

  • Youngster Terrell: Patrat (Level 4) - Reward: $64
  • Lass Isabel: Purrloin (Level 4) - Reward: $64

Route 19 - Surf Required Exploration:

  • Use Surf to find a Water Stone to the north-west across the water.
  • Continue east on the water to find steps.
  • Head north and west along the cliff edge to find a Nest Ball.
  • Backtrack to the stairs and head south to find a hidden Expert Belt using the Dowsing MCHN.
Tips
  • Catch Patrat and Purrloin in Route 19 and train them. The end of the route is efficient for training as the next town has a Pokemon Center.
  • When talking to the Youngster in Route 19, answer 'No' to learn how to jump over ledges.
  • In Floccesy Town, you cannot enter Alder's house until Route 20 and Floccesy Ranch are completed.
  • TM53 - Energy Ball
  • Potion (from house in Floccesy Town)
  • Water Stone (Route 19 - Surf Required)
  • Nest Ball (Route 19 - Surf Required)
  • Expert Belt (Route 19 - Surf Required)

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