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Accessories
Neva

Accessories

Customize your Neva adventurer with potent accessories. Find details on weapon types and learn where these valuable items are dropped by challenging foes.

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Accessories

Customize your Neva adventurer with potent accessories. Find details on weapon types and learn where these valuable items are dropped by challenging foes.

Accessories in Neva are crucial for customizing your character's combat effectiveness and utility. This section details various weapon types, their unique properties, and where you might acquire some of the most potent examples. Remember that many powerful accessories are found in specific locations or dropped by challenging foes, so exploration and persistence are key.

Accessories - Neva screenshot
Accessories

Melee Weapons

Melee weapons are your primary tools for close-quarters combat. They come in a wide variety, each with distinct damage types, attack speeds, and special enchantments. Pay close attention to the additional effects, as they can turn the tide of battle.

Daggers

  • Drow Dagger: Inflicts an additional 1d6 Acid damage. Often found on Drow enemies in the Underdark regions or in hidden stashes within their settlements.
  • Yawning Portal Dagger +2: A reliable early-game dagger with a slight damage reduction. Can be purchased from vendors in the Yawning Portal district or found in chests during the early quests there.
  • Enserric the Dagger +4: A powerful vampiric dagger, draining 5 health per hit. This legendary weapon is part of the "Enserric" set and can be acquired by completing the "Whispers of the Past" questline, culminating in a confrontation with the ancient lich, Kaelen.
  • Bloodsucker +6: An enhanced vampiric dagger, draining 6 health per hit and featuring the Keen property, increasing its critical threat range. This rare drop can be obtained from the Bloodfang Matriarch in the Sunken Caves.
  • Risktaker +8: A unique dagger for assassins, granting Haste, +10 to Hide and Move Silently, but penalizing INT and WIS by 4. This highly specialized weapon is a reward for completing the "Shadow's Embrace" quest, involving a series of stealth missions for the Shadow Guild.

Swords

  • Enserric the Short Sword +4: Similar to its dagger counterpart, this short sword offers Vampiric +5. Acquired through the same "Whispers of the Past" questline as the dagger.
  • Feyduster +8: Has a 50% chance to inflict Sleep for 2 rounds on a DC16 save. This magical short sword is a rare drop from Fey creatures in the Whispering Woods.
  • Enserric the Longsword +4: Another piece of the Enserric set, providing Vampiric +5. Found alongside other Enserric items during the "Whispers of the Past" quest.
  • Aramil's Blade +6: A potent longsword with a DC14 Vorpal effect, Keen property, STR+8, DEX-4, and Call Lightning 1/day. This legendary blade is found in the deepest vault of Aramil's ancestral tomb, accessible only after solving complex environmental puzzles.
  • Astral Blade +8: Inflicts 2d6 Sonic damage. This otherworldly longsword can be obtained by defeating the Astral Weaver in the Celestial Spire.
  • Enserric the Greatsword +4: The greatsword variant of the Enserric set, offering Vampiric +5. Completes the "Whispers of the Past" questline.
  • Harbinger Kin +8: Deals an additional 2d6 Fire damage. This imposing greatsword is a reward for defeating the Fire Giant King in the Volcanic Caldera.

Axes

  • Ice Reaver +8: Deals 1d6 Cold damage and has Cold 15/- resistance. This axe is a rare drop from Frost Giants in the Northern Wastes.
  • Axe of the Dwarf Lord +7: Inflicts 1d10 Sonic damage, grants CHA+2, and +5 vs. Fear. A legendary Dwarven artifact, found in the deepest chambers of the Sunken Dwarven City, guarded by ancient constructs.
  • Harvest Axe +8: Features a DC18 Vorpal effect, capable of instantly slaying foes. This terrifying greataxe is wielded by the Grim Reaper, a secret boss found only by completing the "Harvest Moon" side quest.
  • Stonefire Axe +8: Deals an additional 2d6 Fire damage. This greataxe is a reward for completing the "Heart of the Mountain" quest, involving a journey deep into the elemental planes.

Hammers & Maces

  • Izu's Hammer of Fabrication +6: Grants Lore+15 and Craft Weapon+15. A unique utility hammer, found in the workshop of the legendary artificer, Izu, located in the Artisan's Quarter.
  • Storm +8: Deals 1d8 Electrical damage and has Electrical 10/- resistance. This powerful light hammer is a rare drop from Storm Elementals in the Cloud Peaks.
  • Mace of Disruption +8: A holy weapon with +3 enchantment, +8 vs Undead, and 1d10 Fire damage vs Undead. Essential for any undead-hunting build, this mace is a reward for completing the "Purification of the Crypt" quest for the Church of Lathander.
  • Lavoera's Wrath +3: A Good-aligned mace with +6 vs Undead, and a DC20 Slay Undead effect. This sacred weapon is found in the tomb of Saint Lavoera, after defeating the corrupted guardian.
  • Rune Hammer +8: Grants Spell Resistance 16. This magical warhammer is a rare drop from Rune Golems in the Ancient Runes dungeon.
  • Merkil's Hammer +3: +6 vs Construct, 2d6 Sonic damage vs Construct. This specialized hammer is found in the abandoned Gnomish workshops, useful against mechanical foes.

Polearms & Staves

  • Halberd +6: A standard but reliable polearm.
  • Ravager +8: Deals 1d6 Sonic damage and has a 50% chance to Daze for 2 rounds on a DC14 save. This halberd is a rare drop from the Ravager Lord in the Bloodied Battlefield.
  • Staff of Sodalis +5: A powerful staff for Sorcerers and Wizards, granting Energy Drain, Energy Burst, and Energy Ray spells. This staff is a reward for completing the "Sodalis's Legacy" quest, involving ancient magical research.
  • Staff of Balpheron +6: Another potent staff for Sorcerers and Wizards, providing Haste effect, Scintillating Sphere, and other powerful spells. Found in the hidden library of Balpheron, a master illusionist.
  • Withering +6: For Palemasters, allows Animate Dead 3/day. This dark staff is a reward for completing the "Necromancer's Pact" quest.
  • Aiedo Wither-Stick +8: Inflicts DC14 Ability Drain (STR). This cursed quarterstaff is wielded by the ancient druid, Aiedo, in the heart of the Blighted Grove.
  • Tebimar's Scythe +5: Keen property, and 1d8 critical damage. This deadly scythe is a rare drop from Tebimar, the reclusive farmer turned serial killer, found in the isolated farmlands.
  • Sea Reaver +8: Deals 2d6 Sonic damage vs Elemental, Keen property, and Resist Elements 5/day. This scythe is a rare drop from the Kraken in the Sunken City.
  • Fey Spear +8: Deals 1d6 Electrical damage and has a 50% chance to Sleep for 2 rounds on a DC14 save. This magical spear is a rare drop from powerful Fey creatures in the Whispering Woods.

Ranged Weapons

Ranged weapons allow you to engage enemies from a distance, providing tactical advantages and often supporting melee combatants. Ammunition types can also significantly alter your effectiveness.

Bows & Crossbows

  • Light Crossbow +6: A standard, enchanted light crossbow.
  • Crossbow of Lightning Strike +8: Grants Haste, and deals 1d6 Lightning damage. This powerful crossbow is a reward for completing the "Stormcaller's Challenge" quest, involving a series of trials against elemental forces.
  • Shortbow +6: A standard, enchanted shortbow.
  • Battle Legion Bow +8: Grants Freedom, DR 10/+2, and the Point Blank Shot feat. This legendary bow is a reward for completing the "Legion's Legacy" quest, involving ancient military history.
  • Assanti +5: Mighty +5, deals 1d6 Lightning damage, and has unlimited ammunition. This unique bow is found in the hidden temple of Assanti, a forgotten deity of storms.
  • Forever +6: Mighty +5, deals 1d6 Fire damage, and has unlimited ammunition. This magical composite longbow is a reward for completing the "Eternal Flame" quest, involving a journey to the heart of a volcano.
  • North Wind Bow +8: Mighty +8, Cold 20/- resistance, and deals 1d6 Cold damage. This legendary bow is a rare drop from the Frost Dragon in the Glacier Peaks.

Slings

  • Sling +6: A standard, enchanted sling.

Ammunition

  • Arrow +4 / Arrow +5: Basic enchanted arrows, increasing damage output. Can be purchased from most vendors or crafted.
  • Poison Arrow: Inflicts DC26 Poison (STR-1d2, CON-1d2) and 2d6 Acid damage. These specialized arrows are crafted using rare ingredients found in venomous swamps or purchased from shady merchants.
  • Arrow of Petrification: Inflicts Flesh to Stone. Extremely rare and powerful, these arrows are typically found in ancient ruins or as rewards for defeating powerful Gorgons.
  • Bolt of Negative Energy: Deals 3 damage and inflicts Negative Energy. These bolts are often found in cursed crypts or dropped by undead spellcasters.

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