Master Onirism's weapon system! Learn about the 8 weapon types, rarity tiers (Grey to Gold), and how attack stats are calculated, including variations and factors affecting damage.
Hey there! So you're diving into Onirism and want to get a handle on weapons, huh? Let's break it down. There are 8 main types of weapons you'll be using in Onirism Online. While some might share skills, each weapon has its own unique feel and can totally change up your playstyle. It's pretty cool how they all offer something different! Here are the weapon types you'll encounter: * Sword * Twin Sword * Odachi * Bow * Axe * Spear * Staff * Wand Now, let's talk about rarity. This is super important because it affects how much your weapon can grow. Higher rarity weapons get bigger boosts from enhancement, but they cost more to upgrade too. * Grey: These are basically trash. They can't really be repaired or enhanced, have super low durability, and don't give much when used for enhancement. You'll notice they don't have any special icon on their weapon image. Just sell 'em off to Miroku for a few bucks. * White: This is the lowest tier of weapons you can actually use. They're cheap to enhance and good for lower levels since you can get decent skills without breaking the bank. Like grey weapons, they don't have a special icon. * Blue: These are where things start getting interesting! Blue rarity weapons come with a bonus to one element, based on their prefix (like Dark or Flame). Often, they'll also have a set skill already built-in. They usually have about 1.05 times the base attack of a white weapon. * Red: These are often nods to famous weapons from other games, like the Master Sword or Excalibur. They typically have around 1.1 times the base attack of a white weapon. * Gold: These are the top-tier weapons, legendary within the game itself! They usually boast about 1.2 times the base attack of a white weapon. When it comes to attack, it's all about how much damage you deal. Keep in mind that the attack stat on different copies of the same weapon can vary based on its level requirement and grade. Each weapon has a minimum and maximum damage range. The game calculates this using attack variation percentages. The maximum attack is found by adding a percentage to the base attack, and the minimum is found by subtracting another percentage (which is a percentage of the first one) from that new maximum. Here's a quick look at the typical variations: | Weapon | +Variation | -Variation | |------------|------------|-----------------| | Sword | +13% | -9.1% (70%)\* | | Twin Sword | +5% | -5% (100%)\* | | Odachi | +20% | -14% (70%)\* | | Bow | +18% | -10.8% (60%)\* | | Axe | +25% | -25% (100%)\* | | Spear | +13% | -9.75% (75%)\* | | Staff | +13% | -6.5% (50%)\* | | Wand | +13% | -6.5% (50%)\* | *The percentage in parentheses is compared to the +Variation and is consistent for all weapons of the same type. Also, remember that the 'base' attack of a weapon is when it's at its highest obtainable level and grade 50. The formula for calculating a weapon's new average attack, before variation is applied, looks like this: Attacknew=Attackbase×(1+(Grade−50)×0.002−LevelDiscrepancy×0.06){\displaystyle Attack extsubscript{new}= Attack extsubscript{base} \times (1+(Grade-50) \times 0.002-LevelDiscrepancy \times 0.06)} The game rounds down the numbers you see for min/max attack, but not the intermediate average attack values. So, keep an eye on those stats when you're gearing up!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content