Explore Payday 3 weapons like the Brenner 21 and GL40, essential equipment like Cable Ties, and deployables like Sentry Guns.
Primary Weapons:
- AMCAR-4: Starts with this weapon. Power: Medium, Range: High. Best Heists: Easy heists. Recommended to replace ASAP.
- Reinbeck Shotgun: Unlocked in the support tree at level 13. Power: High, Range: Medium to low. Best Heist: All except Heat Street. Excels in close quarters.
- Brenner 21: Assault class weapon. Power: High, Range: High. Major drawback: Poor accuracy. Best use: Clearing assault waves. Best Heist: Heat Street.
- M308: Sharpshooter weapon. Power: High, Range: Highest in game. Best Heist: Does well everywhere.
- AK (Wolfpack DLC (downloadable content — extra missions or items released after launch)): Fuses AMCAR's balance with Brenner 21's firepower. Power: High, Range: Medium, Rate of fire: High. Best Heist: All of them.
Secondary Weapons:
- Locomotive 12 G: Found early in the sharpshooter tree. Power: High, Range: Low. Major drawback: Four shots up, two six shots. Best Heist: N/A.
- GL40 (Wolfpack DLC): Unlocked high in the technician tree. Power: Highest in the game, Range: Depends. Major drawbacks: High recoil and long reload. Best Heist: All. One-shots all but bulldozers with a direct hit. Effective against shields.
- Compact-5: Power: Low, Range: High, Rate of fire: High. Best Heist: Heat Street. A good pair to the Reinbeck.
- Mark 11: Weakest secondary weapon. Power: Low, Range: Low. Best Heist: Stealth-based. Silenced.
Equipment:
- Cable Ties: Start with two, upgradeable to a maximum of six (maxed at Assault level 33). Suggested for No Mercy and Diamond Heist if things go wrong.
- Body Armor: Increases body armor. Upgraded passively in all trees: Support (level 4), Technician (level 6), Assault (level 7), and Sharpshooter (level 25).
- Extra Start Out Ammo (Larger Ammo Pool): Each level adds 10% to a gun's total ammo capacity. Unlocked in the support tree, maxed at level 38. Required for the GL40.
- Tool Kit (Wolfpack DLC): Reduces time to fix drills and hackables by up to 20%. Unlocked at Technician level 1, maxed at level 38.
- Thick Skin: Increases health up to 33%. Unlocked through Sharpshooter level 2, maxed at level 39.
Deployables:
- Ammo & Health Bags: Throw on the ground for crew to use. Ammo bags can be used a maximum of ten times. Doctor bags (health) can be used a maximum of four times. Ammo unlocked by Assault (maxed at 30). Doctor bag in Support (maxed at 33).
- Trip Mines: Laser trip mines. Place on walls for high power explosions. One-shots all but bulldozers and possibly shields. Unlocks in Sharpshooter, maxes at Sharpshooter level 47 with 10 mines. Very useful for solo play.
- Sentry Gun (Wolfpack DLC): Unlocked at Technician level 5, maxed at level 45. Useful for assault waves and cover (press the cover button to crouch behind walls or objects) fire. Maxed out, it has enough armor and health to clear an assault on lower difficulties. Hates shields.
Tips
- Replace the AMCAR-4 as soon as possible.
- The Reinbeck Shotgun is excellent for close-quarters combat but not ideal for Heat Street.
- The Brenner 21 is best for clearing assault waves, especially on Heat Street.
- The M308 is a versatile sniper rifle effective on all heists.
- The AK is a balanced and powerful option for any heist.
- The GL40 is the best secondary weapon, especially against shields and bulldozers, but has high recoil and a long reload time.
- The Compact-5 pairs well with the Reinbeck Shotgun and is good for Heat Street.
- The Mark 11 is a silenced option for stealth-based heists.
- Consider upgrading Cable Ties for heists like No Mercy or Diamond Heist.
- Extra Ammo Pool is crucial for sustained fire with weapons like the GL40.
- Tool Kits significantly speed up drill and hackable interactions.
- Thick Skin provides a valuable health boost.
- Ammo bags are useful for replenishing ammunition, while Doctor bags are essential for healing.
- Trip Mines are excellent for area denial and solo play.
- Sentry Guns provide strong cover fire against assault waves.
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